XL
- As a hardcore gamer, I want to be challenged with different difficulties and time constraints.
- Difficulty Modes
- Easy Mode
- Lowest amount of tiles
- Simplest imagery
- Intermediate Mode
- Medium amount of tiles
- Medium imagery complexity
- Hard Mode
- Highest amount of tiles
- Highest imagery complexity
Timer
- A timer that corresponds to star rating
- Faster completion rewards the user with points
Stat Tracker
- Individual Leaderboard
- Graph that records user performance per session
XL
- As a competitive gamer, I want to be able to see my score and the scores of my competition.
- LeaderBoard
- Display past & present user scores
- Attempts Counter
- Displays current amount of attempts
- In-game score & performance indicator
- Displays current score
- Displays current performance tier
XL
- As a sensory-driven gamer, I want great sounds and visuals so I’m very immersed
- Great Sound Design
- Sound feedback based on state
- Soundtrack based on difficulty level
- Visual Themes pertinent to difficulty
- Varying shape identification
- Results Modal / Alert
- Visual feedback relevant to performance tier
XS
- As a Parent with children I want an educational game so that my kids play & learn simultaneously
- Correct / Incorrect Feedback to User
- Visual differentiation of correct and incorrect answers
- A place where kids can learn outside of class
- Cross-platform viewports to play anywhere
- Parent with Children: Alphabet Mode (Click Letter and match to Illustration)
- Mode in which the letter tile clicked is the same
XS
- As a disabled person, I want to have fun even though it’s sometimes difficult
- Easy-to-read typography
- Appropriate Type Ramp and Legible font usage
- Good contrast ratios
- Based on Industry standard screening tool
- Disabled User: “Accessibility mode”
- Way to Enlarge Fonts in-game
https://css-tricks.com/almanac/properties/a/animation/
https://www.w3schools.com/css/tryit.asp?filename=trycss3_transition2