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DirectXToolKitXaml12 Sample Library Link App1

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App1

DirectXToolKitXaml12 Sample Library Link App1

This is a sample App1 for linking to the library of the DirectXToolKitXaml12 Library

App1_Screenshot

Requirements

1) Nuget Package required

2) DirectXToolKitXaml12.lib is required first!

3) In the PCH.H you must change the four paths at the bottom for your

location of the DirectXToolKitXaml.lib on your computer in the #pragma comment(lib, "...")

or, you could install the library at C:\DirectXToolKitXaml12 folder

and have absolutely no problems at all!

4) The paths in App1 Property Pages must be changed to the locations of the output

DirectXToolKitXaml12.lib for each Release/Debug x86/x64 combinations

Project->Properties->Configuration Properties->Linker->All Options->Additional Options

/ Leave /WHOLEARCHIVE:C://.... the must match each path in the pch,h file!

5) Batch Build fro the build menu selection Relase/Debug x86/x64 checkboxes

That's it!

To start the 3D in the blank App1

Click the bottom App Bar three dots (...) in the lower right hand corner Click the "Start button on the left of the AppBottomBar

#Keys:

q,w,a,s,e,d move the camera X, Y, Z directions

click the mouse to draw points

then hold down the mouse button as you move the mouse they draw

Windows 10, Visual Studio 2019 tools v142 C++17 Target Platform Version 10.0.18362.0 VS Version 16.7.1

It will stick the first time in x86 or x64 debug. Hit restart after everything is loaded

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Errors

In the event of an error,

  1. tiny.sdkmesh did not copy to AppX\Assets\ for each Debug/Release x86/x64 combination
  2. SegoeUI_18.spritefont and segoeui.ttf did not copy to the AppX folder for Debug/Release x64.
  3. SegoeUI_18.spritefont and segoeui.ttf did not copy to the Debug/Release folder for Debug/Release x86.

Manually copy those folders from App1\Assets to these above locations and it is magic!

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DirectXToolKitXaml12 Sample Library Link App1

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