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Namco Museum Vol. 2 - ULJS00047 infinite loading in some game #13297

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sum2012 opened this issue Aug 17, 2020 · 2 comments · Fixed by #13298
Closed

Namco Museum Vol. 2 - ULJS00047 infinite loading in some game #13297

sum2012 opened this issue Aug 17, 2020 · 2 comments · Fixed by #13298
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HLE/Kernel Kernel, memory manager, other HLE issues
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@sum2012
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sum2012 commented Aug 17, 2020

No known version
(In fact test jpcsp first, then ppsspp)

The game only can load pacman,Moto
It is infinite loading in King & Balloon,Mappy,Dragon Spirit
The log below load pacman,Moto then King & Balloon.
v1.10.3-436-gc2c2ba7eb log: https://gist.github.com/sum2012/d6a86dca0fece099bc141d4480eb2544
debug log:
ppsspplog-v1.10.3-436-gc2c2ba7eb-debug.txt.zip

From info log,It seem
42:36:539 Thread for L I[SCEKERNEL]: hle\scekernelthread.cpp:2155 sceKernelExitThread(-2147352152)
is wrong, should be https://github.com/jpcsp/jpcsp/blob/master/src/jpcsp/HLE/modules/ThreadManForUser.java#L3924

@sum2012 sum2012 changed the title Namco Museum Vol. 2 - ULJS00047 s infinite loading in some game Namco Museum Vol. 2 - ULJS00047 infinite loading in some game Aug 17, 2020
@hrydgard hrydgard added the HLE/Kernel Kernel, memory manager, other HLE issues label Aug 17, 2020
@hrydgard hrydgard added this to the v1.11.0 milestone Aug 17, 2020
@hrydgard
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Most likely the cause will be related to #9523 which is a similar issue in Namco Museum - Battle Collection.

@sum2012
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sum2012 commented Aug 17, 2020

Oh Yes,I have translated the error code to jpcsp. fixed the game .
Now I try to translate the top part of the function .

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