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Graphical glitches in Dragon Ball Z: Tenkaichi Tag Team #13517
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I was pretty sure this game worked fine. What hardware? GL or Vulkan? |
I'm using OpenGL but my phone doesn't support vulkan |
Definitely a shader math precision issue, I can repro this now on Vulkan after my recent attempts at being more consistent with precision - 34efa12. Will fix soon |
Hm fixing it on Vulkan was trivial but I'm having some bizarre issue on OpenGL on a Huawei device (Mali GPU) where whatever change I make to the shader, it breaks the outlines entirely (!). It's like it's cached a working shader with exactly the text I'm using now but any change and it recompiles and breaks. Very odd. (EDIT: actually now it doesn't work anymore ... wtf) |
Hm, shader-depal was broken, the uniform not updated properly. Fixing that! |
@hrydgard I'm using PowerVR GPU. |
Cannot reproduce this on my RN9 Mali-G52 GPU using ppsspp v1.10 🤔 |
There's a graphical issue where the glitching lines are drawn inside the clouds but it does not occur on real hardware.
PPSSPP:
PPSSPP's Software Renderer:
Real Hardware:
Here's a GE Dump:
recording.ppdmp.zip
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