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Graphical glitches in Dragon Ball Z: Tenkaichi Tag Team #13517

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Panderner opened this issue Oct 6, 2020 · 7 comments · Fixed by #13656
Closed

Graphical glitches in Dragon Ball Z: Tenkaichi Tag Team #13517

Panderner opened this issue Oct 6, 2020 · 7 comments · Fixed by #13656
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GE emulation Backend-independent GPU issues Mali GPU
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@Panderner
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Panderner commented Oct 6, 2020

There's a graphical issue where the glitching lines are drawn inside the clouds but it does not occur on real hardware.

PPSSPP:
Screenshot_2020-10-06-21-19-32-80_2f85358b2198d26f8aca533d68bee793

PPSSPP's Software Renderer:
Screenshot_2020-10-06-21-29-20-03_2f85358b2198d26f8aca533d68bee793

Real Hardware:
Screenshot_2020-10-06-21-27-22-41

Here's a GE Dump:
recording.ppdmp.zip

@hrydgard hrydgard added the GE emulation Backend-independent GPU issues label Oct 6, 2020
@hrydgard hrydgard added this to the v1.11.0 milestone Oct 6, 2020
@hrydgard
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I was pretty sure this game worked fine. What hardware? GL or Vulkan?

@Panderner
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I'm using OpenGL but my phone doesn't support vulkan

@hrydgard
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hrydgard commented Nov 11, 2020

Definitely a shader math precision issue, I can repro this now on Vulkan after my recent attempts at being more consistent with precision - 34efa12.

Will fix soon

@hrydgard
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hrydgard commented Nov 11, 2020

Hm fixing it on Vulkan was trivial but I'm having some bizarre issue on OpenGL on a Huawei device (Mali GPU) where whatever change I make to the shader, it breaks the outlines entirely (!). It's like it's cached a working shader with exactly the text I'm using now but any change and it recompiles and breaks. Very odd. (EDIT: actually now it doesn't work anymore ... wtf)

@hrydgard
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Hm, shader-depal was broken, the uniform not updated properly. Fixing that!

@Panderner
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@hrydgard I'm using PowerVR GPU.

@ghost
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ghost commented Oct 10, 2021

Cannot reproduce this on my RN9 Mali-G52 GPU using ppsspp v1.10 🤔

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Labels
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