Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

GPU: Force texture invalidation for ZHP minimap #14076

Merged
merged 3 commits into from
Feb 15, 2021

Conversation

unknownbrackets
Copy link
Collaborator

Fixes #14069. This is admittedly a rather game-specific hack (although it might work for others, and at least other regions) to workaround a weakness in the texture hash. This hooks the pixel poking of the texture and invalidates only on change (it pokes every frame.)

Depends on #14035.

-[Unknown]

@unknownbrackets unknownbrackets added this to the v1.12.0 milestone Feb 7, 2021
@hrydgard hrydgard merged commit 6df37b8 into hrydgard:master Feb 15, 2021
@unknownbrackets unknownbrackets deleted the zhp-map branch February 15, 2021 13:54
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Mini-Map in Z.H.P. Updates Incorrectly Without Software Rendering
2 participants