Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

An attempt to fix Tekken 6 stuck issue when exiting Lobby #18435

Merged
merged 1 commit into from
Nov 20, 2023

Conversation

anr2me
Copy link
Collaborator

@anr2me anr2me commented Nov 20, 2023

We might need to have at least 16ms (1 frame?) delay on sceNetAdhocctlDisconnect before the game calls the next Adhocctl syscall for Tekken 6 not to stuck when exiting Lobby. Fixes #18429

PS: Since i don't have any other multiplayer games on this HDD with bad sectors, i'm not sure whether this changes will affect other games or not.

@hrydgard hrydgard added this to the v1.17.0 milestone Nov 20, 2023
@hrydgard
Copy link
Owner

We are already so unsure about networking timing things that I don't think this one is particularly dangerous. But, we'll need to watch out for breakage in other games indeed.. Hopefully it'll get reported if it happens.

@hrydgard hrydgard merged commit 3d508ef into hrydgard:master Nov 20, 2023
18 checks passed
@BellaFigura
Copy link

Hello, I am the person who posted about this issue.
I later received a notification that the problem had been resolved.
But I don't know much about ppsspp. Can this problem be solved by changing the settings?
If so, could you explain in detail?
I really want to enjoy this game comfortably.

@hrydgard
Copy link
Owner

hrydgard commented Dec 1, 2023

@BellaFigura you'll want to try the latest builds from https://buildbot.orphis.net/ppsspp/ or wait for the next official release.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Tekken 6 ad hoc problem
3 participants