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Add x86 weight ToFloat handling for d3d9 #6917

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merged 6 commits into from
Sep 18, 2014

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unknownbrackets
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Only x86, don't need it for 32-bit. Also some tiny optimization of the standard method for > 4 weights, although it seems rare.

Should improve perf in Direct3D 9 for games using weights.

-[Unknown]

Only used without skinning on, or with morph, of course.
It's not much different for non-SSE 4, might as well be common.
hrydgard added a commit that referenced this pull request Sep 18, 2014
Add x86 weight ToFloat handling for d3d9
@hrydgard hrydgard merged commit 23ade61 into hrydgard:master Sep 18, 2014
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Sorry, forgot to merge yesterday.

@unknownbrackets unknownbrackets deleted the vertexjit branch September 19, 2014 06:59
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No problem, I ended up updating it a couple times.

-[Unknown]

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2 participants