Releases: hube12/MineMap.old
Fix shipwreck state of loot being overriden, add pumpkin and leather overlay
Mostly bug fixes related to the hard shipwreck loot, the stew effect might still be incorrect in other version than 1.16.5 (to check)
Here a mixin to do so
package net.fabricmc.example.mixin;
import net.minecraft.entity.effect.StatusEffect;
import net.minecraft.loot.UniformLootTableRange;
import net.minecraft.loot.condition.LootCondition;
import net.minecraft.loot.function.SetStewEffectLootFunction;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.Map;
@Mixin(SetStewEffectLootFunction.class)
public class ExampleMixin {
@Shadow
@Final
private Map<StatusEffect, UniformLootTableRange> effects;
@Inject(method = "<init>", at = @At("RETURN"))
private void SetStewEffectLootFunction(LootCondition[] conditions, Map<StatusEffect, UniformLootTableRange> effects, CallbackInfo ci) {
this.effects.keySet().forEach(e -> System.out.println(e.getTranslationKey()));
}
}
Update to the new dependencies (MCUtils)
Change chest in the gui to view other chest + fix enchants shipwreck
Add spreading in chest
Fix stew in shipwreck
-3713447489682223303 /tp @s -720 ~ -336
Shipwreck loot now stable
You can now reliably get shipwreck loots (it's in featureutils) https://github.com/KaptainWutax/FeatureUtils/blob/master/src/main/java/kaptainwutax/featureutils/structure/Shipwreck.java#L116 (see test for example)
We show only the first chest for now but in b1.35 we should have the multichest setup as well as QoL
Fix shipwreck loot (in part) and add extra infos and icons for structure (to roll out in 1.35)
- Make extra infos available in the icons
- Fix loot to accept the feature
Add Nether stronghold + update now less intrusive
Now update has it's own popup
NetherStronghold (you might want to disable them manually, I can't do it automatically yet)
Self updating jar and opengl
This release focus on the self updater, basically at each startup it will check if a new version exists in github and if so self update to that new version (I know that's such a bad idea xd). Anyway if you don't have internet, nothing will happen ;)
Oh and I added support for Opengl and vulkan (not stabilized) so hopefully 1.36 or so will have a way better rendering system
Bug fixes and zoom with shortcuts
Fix salts bugs where they stacked up (added a cleaning utility as well)
Update old version 1.7.2-1.7.10 to have mutated biomes
Added screenshot command java -jar Minemap-<version>.jar --screenshot --seed <seed> --version <version> --pos <x> <z> --size <size>
produce .png
Added no update command java -jar Minemap-<version>.jar --no-update
Added zoom in and out with CTRL + Numpad +/-
and layer switch with ALT + Numpad +/-
, those can be changed in the Shortcuts panel