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Xiaoyu Hou
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Xiaoyu Hou
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Feb 24, 2024
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# Logs | ||
logs | ||
*.log | ||
npm-debug.log* | ||
yarn-debug.log* | ||
yarn-error.log* | ||
pnpm-debug.log* | ||
lerna-debug.log* | ||
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node_modules | ||
dist | ||
dist-ssr | ||
*.local | ||
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# Editor directories and files | ||
.vscode/* | ||
!.vscode/extensions.json | ||
.idea | ||
.DS_Store | ||
*.suo | ||
*.ntvs* | ||
*.njsproj | ||
*.sln | ||
*.sw? |
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<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<title>Babylon Hugh Hou</title> | ||
<meta charset="UTF-8" /> | ||
<link rel="stylesheet" href="styles.css" /> | ||
<!-- <script src="src/styles.css"></script> --> | ||
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</head> | ||
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<body> | ||
<canvas id="renderCanvas"></canvas> | ||
<script type="module" src="/index.js"></script> | ||
</body> | ||
</html> |
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import { | ||
Engine, | ||
Scene, | ||
Vector3, | ||
HemisphericLight, | ||
Texture, | ||
PhotoDome, | ||
Animation, | ||
UniversalCamera | ||
} from "@babylonjs/core"; | ||
import "@babylonjs/loaders"; | ||
import "@babylonjs/core/Particles/particleSystemComponent"; | ||
import "@babylonjs/core/Particles/webgl2ParticleSystem"; | ||
import { | ||
AdvancedDynamicTexture, | ||
StackPanel, | ||
Button, | ||
Control | ||
} from "@babylonjs/gui"; | ||
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import borghese from "./assets/forFacebook-8K-LA.jpg"; | ||
import alps from "./assets/italy.jpg"; | ||
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const canvas = document.getElementById("renderCanvas"); | ||
const engine = new Engine(canvas, true); | ||
const scene = new Scene(engine); | ||
new HemisphericLight("hemiLight", new Vector3(0, 1, 0)); | ||
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const camera = new UniversalCamera( | ||
"camera", | ||
Vector3.Zero(), | ||
scene | ||
); | ||
camera.attachControl(canvas, true); | ||
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engine.runRenderLoop(() => { | ||
scene.render(); | ||
}); | ||
window.addEventListener("resize", () => { | ||
engine.resize(); | ||
}); | ||
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// Create the PhotoDome | ||
let dome = new PhotoDome( | ||
"sphere", | ||
alps, | ||
{ | ||
resolution: 64, | ||
size: 1000, | ||
useDirectMapping: false | ||
}, | ||
scene | ||
); | ||
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// Create a GUI texture | ||
const advancedTexture = AdvancedDynamicTexture.CreateFullscreenUI( | ||
"UI" | ||
); | ||
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// Create a stack panel to hold the buttons | ||
const stackPanel = new StackPanel(); | ||
stackPanel.width = "220px"; | ||
stackPanel.horizontalAlignment = | ||
Control.HORIZONTAL_ALIGNMENT_RIGHT; | ||
stackPanel.verticalAlignment = | ||
Control.VERTICAL_ALIGNMENT_CENTER; | ||
advancedTexture.addControl(stackPanel); | ||
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// Create the buttons | ||
const button1 = Button.CreateSimpleButton( | ||
"button1", | ||
"Alps" | ||
); | ||
button1.width = "100px"; | ||
button1.height = "40px"; | ||
button1.color = "white"; | ||
button1.thickness = 2; | ||
button1.background = "green"; | ||
button1.onPointerUpObservable.add(() => { | ||
button1.thickness = 2; | ||
button2.thickness = 0; | ||
transition(alps); | ||
}); | ||
stackPanel.addControl(button1); | ||
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const button2 = Button.CreateSimpleButton( | ||
"button2", | ||
"Gardens" | ||
); | ||
button2.width = "100px"; | ||
button2.height = "40px"; | ||
button2.thickness = 0; | ||
button2.color = "white"; | ||
button2.background = "red"; | ||
button2.onPointerUpObservable.add(() => { | ||
button1.thickness = 0; | ||
button2.thickness = 2; | ||
transition(borghese); | ||
}); | ||
stackPanel.addControl(button2); | ||
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const transition = (image) => { | ||
let anim = scene.beginDirectAnimation( | ||
dome.mesh, | ||
[fadeOutAnimation], | ||
0, | ||
120, | ||
false | ||
); | ||
anim.onAnimationEnd = () => loadNewTexture(image); | ||
}; | ||
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const loadNewTexture = (image) => { | ||
const newTexture = new Texture(image, scene); | ||
newTexture.onLoadObservable.add(() => { | ||
dome.dispose(); | ||
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// Create a new dome with the new texture | ||
dome = new PhotoDome( | ||
"sphere", | ||
image, | ||
{ | ||
resolution: 64, | ||
size: 1000, | ||
useDirectMapping: false | ||
}, | ||
scene | ||
); | ||
dome.mesh.material.alpha = 0; | ||
scene.beginDirectAnimation( | ||
dome.mesh, | ||
[fadeInAnimation], | ||
0, | ||
120, | ||
false | ||
); | ||
}); | ||
}; | ||
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const fadeOutAnimation = new Animation( | ||
"fadeOut", | ||
"material.alpha", | ||
40, | ||
Animation.ANIMATIONTYPE_FLOAT, | ||
Animation.ANIMATIONLOOPMODE_CONSTANT | ||
); | ||
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fadeOutAnimation.setKeys([ | ||
{ frame: 0, value: 1 }, | ||
{ frame: 120, value: 0 } | ||
]); | ||
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const fadeInAnimation = new Animation( | ||
"fadeIn", | ||
"material.alpha", | ||
40, | ||
Animation.ANIMATIONTYPE_FLOAT, | ||
Animation.ANIMATIONLOOPMODE_CONSTANT | ||
); | ||
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fadeInAnimation.setKeys([ | ||
{ frame: 0, value: 0 }, | ||
{ frame: 120, value: 1 } | ||
]); | ||
// Assume `scene` is your Babylon.js scene | ||
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// Create the zoom in button | ||
var zoomInButton = Button.CreateSimpleButton( | ||
"zoomInButton", | ||
"Zoom In" | ||
); | ||
zoomInButton.paddingTopInPixels = 50; | ||
zoomInButton.width = "100px"; | ||
zoomInButton.height = "90px"; | ||
zoomInButton.color = "white"; | ||
zoomInButton.background = "blue"; | ||
zoomInButton.onPointerUpObservable.add(() => { | ||
camera.fov = Math.max(0.1, camera.fov - 0.1); | ||
}); | ||
stackPanel.addControl(zoomInButton); | ||
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// Create the zoom out button | ||
var zoomOutButton = Button.CreateSimpleButton( | ||
"zoomOutButton", | ||
"Zoom Out" | ||
); | ||
zoomOutButton.width = "100px"; | ||
zoomOutButton.height = "40px"; | ||
zoomOutButton.color = "white"; | ||
zoomOutButton.background = "blue"; | ||
zoomOutButton.onPointerUpObservable.add(() => { | ||
camera.fov = Math.min(Math.PI / 2, camera.fov + 0.1); | ||
}); | ||
stackPanel.addControl(zoomOutButton); | ||
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// Create a rotation animation | ||
let isRotationPlaying = true; | ||
let rotationSpeed = 0.00001; // Adjust as needed for faster/slower rotation | ||
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// Create the rotation button | ||
const rotationButton = Button.CreateSimpleButton( | ||
"rotationButton", | ||
"Pause" | ||
); | ||
rotationButton.width = "100px"; | ||
rotationButton.height = "40px"; | ||
rotationButton.color = "white"; | ||
rotationButton.background = "purple"; | ||
rotationButton.onPointerUpObservable.add(() => { | ||
isRotationPlaying = !isRotationPlaying; | ||
rotationButton.textBlock.text = isRotationPlaying | ||
? "Pause" | ||
: "Play"; | ||
}); | ||
stackPanel.addControl(rotationButton); | ||
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// Update camera rotation in the render loop based on isRotationPlaying | ||
scene.onBeforeRenderObservable.add(() => { | ||
if (isRotationPlaying) { | ||
camera.rotation.y += rotationSpeed; | ||
} | ||
}); |
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