Skip to content

Commit

Permalink
Update CHANGELOGS and artifacts name
Browse files Browse the repository at this point in the history
  • Loading branch information
huxingyi committed Feb 21, 2023
1 parent 9dc92f2 commit 47b30ea
Show file tree
Hide file tree
Showing 2 changed files with 60 additions and 49 deletions.
19 changes: 10 additions & 9 deletions .github/workflows/release.yml
Original file line number Diff line number Diff line change
Expand Up @@ -34,11 +34,12 @@ jobs:
run: |
sudo apt-get install -y libfuse2
cd ${GITHUB_WORKSPACE} && sh ./ci/appimage/bundle.sh
mv Dust3D-x86_64.AppImage dust3d-${{env.GITHUB_REF_NAME}}.AppImage
- name: Upload AppImage
uses: actions/upload-artifact@v3
with:
name: Dust3D-x86_64.AppImage
path: Dust3D-x86_64.AppImage
name: dust3d-${{env.GITHUB_REF_NAME}}.AppImage
path: dust3d-${{env.GITHUB_REF_NAME}}.AppImage
win32-msvc-upload:
if: ${{ github.event.workflow_run.conclusion == 'success' }}
runs-on: windows-2019
Expand Down Expand Up @@ -88,13 +89,13 @@ jobs:
cp ${GITHUB_WORKSPACE}/../Qt/5.15.2/msvc2019_64/plugins/imageformats/qjpeg.dll ${GITHUB_WORKSPACE}/imageformats/qjpeg.dll
cp ${GITHUB_WORKSPACE}/../Qt/5.15.2/msvc2019_64/plugins/imageformats/qsvg.dll ${GITHUB_WORKSPACE}/imageformats/qsvg.dll
7z a Dust3D-win32-x86_64.zip -r ${GITHUB_WORKSPACE}/imageformats/
7z x Dust3D-win32-x86_64.zip -oDust3D-win32-x86_64
7z x Dust3D-win32-x86_64.zip -odust3d-${{env.GITHUB_REF_NAME}}
shell: bash
- name: Upload zip
uses: actions/upload-artifact@v3
with:
name: Dust3D-win32-x86_64
path: Dust3D-win32-x86_64/
name: dust3d-${{env.GITHUB_REF_NAME}}
path: dust3d-${{env.GITHUB_REF_NAME}}/
macos-upload:
if: ${{ github.event.workflow_run.conclusion == 'success' }}
runs-on: macos-latest
Expand All @@ -113,10 +114,10 @@ jobs:
make -j`nproc`
- name: Generate DMG
run: |
mv ${GITHUB_WORKSPACE}/application/dust3d.app Dust3D.app
macdeployqt Dust3D.app -dmg
mv ${GITHUB_WORKSPACE}/application/dust3d.app dust3d-${{env.GITHUB_REF_NAME}}.app
macdeployqt dust3d-${{env.GITHUB_REF_NAME}}.app -dmg
- name: Upload DMG
uses: actions/upload-artifact@v3
with:
name: Dust3D.dmg
path: Dust3D.dmg
name: dust3d-${{env.GITHUB_REF_NAME}}.dmg
path: dust3d-${{env.GITHUB_REF_NAME}}.dmg
90 changes: 50 additions & 40 deletions CHANGELOGS.md → CHANGELOGS
Original file line number Diff line number Diff line change
@@ -1,5 +1,15 @@
Changes between 1.0.0-rc.5 and 1.0.0-rc.6:
--------------------------------------------------

- Add support to select two images and auto combine as background image
- Simplify shaders
- Rebuild parts UI
- Remove example models
- Add Stitching Line meshing method
- Replace UV algorithm with built-in algorithm
- Replace CGAL mesh library with built-in boolean algorithm
- Remove Rig and Motion

Apr 12, 2020:

- Fix crash after remesh
- Fix remesh memory leak
- Change default part base as PartBase::Average
Expand All @@ -11,8 +21,8 @@ Changes between 1.0.0-rc.5 and 1.0.0-rc.6:
- Optimize nodes deletion
- Remove Mark Pen

Changes between 1.0.0-rc.3 and 1.0.0-rc.5:
--------------------------------------------------
Apr 9, 2020:

- Add preference: Toon Shader
- Add menu: Export as Image
- Add auto saving
Expand All @@ -22,14 +32,14 @@ Changes between 1.0.0-rc.3 and 1.0.0-rc.5:
- Show edge direction on canvas
- Add example model: Backpacker

Changes between 1.0.0-rc.1 and 1.0.0-rc.3:
--------------------------------------------------
Mar 20, 2020:

- Fix negative skinning weight
- Fix IBL shader
- Add win32 release

Changes between 1.0.0-beta.29 and 1.0.0-rc.1:
--------------------------------------------------
Mar 1, 2020:

- Add shortcuts for menu items
- Preserve window size between runs
- Drop win32 support
Expand All @@ -42,21 +52,21 @@ Changes between 1.0.0-beta.29 and 1.0.0-rc.1:
- Add texture size preference setting
- Add example model: Cat

Changes between 1.0.0-beta.28 and 1.0.0-beta.29:
--------------------------------------------------
Dec 25, 2019:

- Add marker pen: A new way of modeling from contour
- Fix crash when nodes are extremely small
- Fix shader for core profile

Changes between 1.0.0-beta.27 and 1.0.0-beta.28:
--------------------------------------------------
Dec 15, 2019:

- Add new generated mesh type: Grid mesh
- Include non-manifold geometry in result
- Fix smooth angle
- Fix preview model zoom scale

Changes between 1.0.0-beta.26 and 1.0.0-beta.27:
--------------------------------------------------
Nov 8, 2019:

- Fix normal map generation
- Fix transparency and solubility setting for texture generation
- Fix shader for metallic parameter
Expand All @@ -65,8 +75,8 @@ Changes between 1.0.0-beta.26 and 1.0.0-beta.27:
- Add countershading setting for texture generation
- Update built-in example models

Changes between 1.0.0-beta.25 and 1.0.0-beta.26:
--------------------------------------------------
Nov 3, 2019:

- Fix undo for part tree widget
- Add experiment auto colorizing (Thanks @enzyme69)
- Improve mesh generation, more average edge length
Expand All @@ -76,8 +86,8 @@ Changes between 1.0.0-beta.25 and 1.0.0-beta.26:
- Remove built-in example model: Bob
- Add built-in example model: Giraffe

Changes between 1.0.0-beta.24 and 1.0.0-beta.25:
--------------------------------------------------
Oct 20, 2019:

- Add shortcuts key F: bring part widget of hovered part to visible area
- Add shortcut key C: toggle chamfer state
- Add shortcut key O: toggle flat shading
Expand All @@ -87,15 +97,15 @@ Changes between 1.0.0-beta.24 and 1.0.0-beta.25:
- Add one tool button to toggle viewport rotation
- Increase the icon size of mini buttons

Changes between 1.0.0-beta.23 and 1.0.0-beta.24:
--------------------------------------------------
Oct 6, 2019:

- Support part color copy and paste
- Add auto ragdoll animation, powered by bullet3
- Fix texture generation
- Fix optimized compiling options for windows

Changes between 1.0.0-beta.22 and 1.0.0-beta.23:
--------------------------------------------------
Aug 19, 2019:

- Fix rig bone name issue because of translation
- Update application logo
- Add deforming map
Expand All @@ -105,8 +115,8 @@ Changes between 1.0.0-beta.22 and 1.0.0-beta.23:
- Remove drag mode icon
- Add hollow modifier

Changes between 1.0.0-beta.21 and 1.0.0-beta.22:
--------------------------------------------------
Jul 28, 2019:

- Improve intermediate nodes generation
- Add JavaScript language support for procedural nodes generation
- Optimize cut face endpoints sort algorithm
Expand All @@ -116,22 +126,22 @@ Changes between 1.0.0-beta.21 and 1.0.0-beta.22:
- Fix inconsistent base normal when shape is too straight
- Add procedural tree example model

Changes between 1.0.0-beta.20 and 1.0.0-beta.21:
--------------------------------------------------
Jul 11, 2019:

- Fix build for Raspberry Pi 3 Model B+
- Fix cut face direction for intermediate nodes
- Fix mesh render result flashback
- Sort cut face list by x position
- Support customizing cut face per each node

Changes between 1.0.0-beta.19 and 1.0.0-beta.20:
--------------------------------------------------
Jul 7, 2019:

- Support language: Simplified Chinese
- Fix crash on cut face nodes ordering
- Improve quality of mesh generation

Changes between 1.0.0-beta.18 and 1.0.0-beta.19:
--------------------------------------------------
Jun 26, 2019:

- Improve Pose Editor UI
- Add new pose setting: yTranslationScale
- Add new base option: Average
Expand All @@ -140,8 +150,8 @@ Changes between 1.0.0-beta.18 and 1.0.0-beta.19:
- Disable three nodes branch by default, could be enabled from preferences window
- Make flat shading as default

Changes between 1.0.0-beta.17 and 1.0.0-beta.18:
--------------------------------------------------
Jun 13, 2019:

- Add preferences settings, including flat shading, default color, and default combine mode
- Fix user defined cut face flipped normal issues
- Improve shader light
Expand All @@ -151,17 +161,17 @@ Changes between 1.0.0-beta.17 and 1.0.0-beta.18:
- Add more built-in example models
- Change application logo

Changes between 1.0.0-beta.16 and 1.0.0-beta.17:
--------------------------------------------------
May 26, 2019:

- Remote IO Protocol
- Uncombined Mode
- User Defined Cut Face
- Base Plane Constrain
- Color Solubility
- Crash Fix

Changes between 1.0.0-beta.15 and 1.0.0-beta.16:
--------------------------------------------------
Mar 10, 2019:

- Support onion skinning in pose editor
- Upgrade CGAL version from 4.11.1 to 4.13
- Replace triangulation with CGAL triangulate faces method
Expand All @@ -170,8 +180,8 @@ Changes between 1.0.0-beta.15 and 1.0.0-beta.16:
- Remove cut face customization
- Make chamfer tool as a separate mini button

Changes between 1.0.0-beta.14 and 1.0.0-beta.15:
--------------------------------------------------
Feb 28, 2019:

- Improved mesh quality: more quads with even edge size
- Remesh seams as better as possible and keep mesh manifold
- Support cut face customization
Expand All @@ -181,8 +191,8 @@ Changes between 1.0.0-beta.14 and 1.0.0-beta.15:
- Removed global rotation buttons
- Removed rust language dependency: reimplemented mesh generator in C++

Initial beta release:
------------------------
Dec 1, 2018:

- Combinable Bmesh Modeling
- Auto UV Unwrapping
- Metallic/Roughness PBR Material Support
Expand Down

0 comments on commit 47b30ea

Please sign in to comment.