Nodulus is a puzzle game with a clever twist. Based on the mathematical theory behind plank puzzles, consists of a grid of cubes and rods which can be rotated with a swipe. Turn the activated cubes to reach the end cube and win the level.
◉ Original concept - designed and developed by a math lover
◉ 20 increasingly challenging levels that will test your problem solving
◉ Quick and easy level select
◉ Abstract atmosphere with relaxing music
◉ Optimized for touch devices
This project requires Unity3D (2017.2.0+) to build and run. Clone this repository and open the root folder in Unity.
For more detailed information, see the GitHub Wiki.
Keep up to date with Nodulus's progress, discussion, and ideas in the game's Slack Channel. Click here to join.
Have a cool idea for Nodulus and want to build it into the game? Found a bug or want to change the game's behavior? Just open a GitHub Issue with your query.
Libraries and Resources Used
- TouchKit (GitHub)
- LeanTween (Unity Asset)
- YamlDotNet for Unity (Unity Asset)
- Post Processing Stack (Unity Asset)
- Dice Pack Light (Unity Asset)
Created, designed, and developed by Dan Kondratyuk. Music and sound design provided by Travis W. Hendrix and Stuart Myers. Please give credit to this project if you use it elsewhere. Open sourced under the MIT license.