AsyncDisplayKit is an iOS framework that keeps even the most complex user interfaces smooth and responsive. It was originally built to make Facebook's Paper possible, and goes hand-in-hand with pop's physics-based animations — but it's just as powerful with UIKit Dynamics and conventional app designs.
ASDK is available on CocoaPods. Add the following to your Podfile:
pod 'AsyncDisplayKit'
(ASDK can also be used as a regular static library: Copy the project to your
codebase manually, adding AsyncDisplayKit.xcodeproj
to your workspace. Add
libAsyncDisplayKit.a
, MapKit, AssetsLibrary, and Photos to the "Link Binary With
Libraries" build phase. Include -lc++ -ObjC
in your project linker flags.)
Import the framework header, or create an Objective-C bridging header if you're using Swift:
#import <AsyncDisplayKit/AsyncDisplayKit.h>
AsyncDisplayKit Nodes are a thread-safe abstraction layer over UIViews and CALayers:
You can construct entire node hierarchies in parallel, or instantiate and size a single node on a background thread — for example, you could do something like this in a UIViewController:
dispatch_async(_backgroundQueue, ^{
ASTextNode *node = [[ASTextNode alloc] init];
node.attributedString = [[NSAttributedString alloc] initWithString:@"hello!"
attributes:nil];
[node measure:CGSizeMake(screenWidth, FLT_MAX)];
node.frame = (CGRect){ CGPointZero, node.calculatedSize };
// self.view isn't a node, so we can only use it on the main thread
dispatch_async(dispatch_get_main_queue(), ^{
[self.view addSubview:node.view];
});
});
In Swift:
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0) {
let node = ASTextNode()
node.attributedString = NSAttributedString(string: "hello")
node.measure(CGSize(width: screenWidth, height: CGFloat.max))
node.frame = CGRect(origin: CGPointZero, size: node.calculatedSize)
// self.view isn't a node, so we can only use it on the main thread
dispatch_async(dispatch_get_main_queue()) {
self.view.addSubview(node.view)
}
}
AsyncDisplayKit at a glance:
ASImageNode
andASTextNode
are drop-in replacements for UIImageView and UITextView.ASMultiplexImageNode
can load and display progressively higher-quality variants of an image over a slow cell network, letting you quickly show a low-resolution photo while the full size downloads.ASNetworkImageNode
is a simpler, single-image counterpart to the Multiplex node.ASTableView
andASCollectionView
are a node-aware UITableView and UICollectionView, respectively, that can asynchronously preload cell nodes — from loading network data to rendering — all without blocking the main thread.
You can also easily create your own nodes to implement node hierarchies or custom drawing.
- Read the Getting Started guide
- Get the sample projects
- Browse the API reference
- Watch the NSLondon talk or the NSSpain talk
We use Slack for real-time debugging, community updates, and general talk about ASDK. Signup at http://asdk-slack-auto-invite.herokuapp.com or email AsyncDisplayKit(at)gmail.com to get an invite.
AsyncDisplayKit has extensive unit test coverage. You'll need to run pod install
in the root AsyncDisplayKit directory to set up OCMock.
See the CONTRIBUTING file for how to help out.
AsyncDisplayKit is BSD-licensed. We also provide an additional patent grant.
The files in the /examples directory are licensed under a separate license as specified in each file; documentation is licensed CC-BY-4.0.