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…iformsNeedUpdate
There was a double callings of WebGLUniforms.upload with uniformsNeedUpdate.
It rolls out a double allocation of uniforms and therefore an overflow of webgl capabilities texture units.
fixiTowns#979
…iformsNeedUpdate
There was a double callings of WebGLUniforms.upload with uniformsNeedUpdate.
It rolls out a double allocation of uniforms and therefore an overflow of webgl capabilities texture units.
fix#979
Updating from 2.5 to 2.6: the following warning gets logged thousands of times:
This happens, regardless of the layers present in the scene. It even occurs with an empty
GlobeView
My Environment
Steps to Reproduce (for bugs)
The text was updated successfully, but these errors were encountered: