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Railfever 2.8

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@iebb iebb released this 04 Oct 03:11
· 113 commits to main since this release

Railfever 2.8 adds mail, a second cargo. Play it at https://iebb.github.io/railfever/.

Mail

  • Towns post mail to other towns. Offices and shops post more than homes. Stations collect it from their own walking catchment and accept it when they reach enough buildings and a mail-carrying line serves them.
  • Mail vehicles across the eras:
    • mail vans to couple into trains (wooden, steel, then InterCity vans);
    • road mail vans and trucks;
    • post buses that carry passengers and mail together.
    • Metros, light rail and trams carry no mail.
  • Add vans in the train composer, or with the van stepper in a line's window, and run mail-only trains if it pays. Upgrades keep the vans and replace only the coaches.
  • Mail pays for the whole journey by how fast it arrives. The fare is split between the vehicles that carried it, by distance. Each change costs 10%, as it does for passengers.
  • Mail figures in every window: vehicles, stations, lines and towns. The demand map has a Passengers / Mail toggle showing mail flows between towns.
  • AI companies add vans to their main lines when the forecast pays, and run mail by road.
  • On a typical railway mail earns about 15–20% of the passenger income.
  • Mail heading for a station that stops accepting it (for example, after its streets are removed) is lost and not paid.

Fixes

  • Opening the mail map or a station's entrance view never changes the game.

Saves from 2.7 load in 2.8.