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WaEnhancer Community 0.0.29

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@github-actions github-actions released this 23 Oct 01:25
be2fed8

WaEnhancer Community 0.0.29

SHA-256: 6ceb9be48a2ae8000eff4968e7d67468cfe2c27261e6a775800e3c7819bc60d9

Changes since v0.0.28.

What's changed

  • #101 Separate navbar, bubble and app-chrome glass calibration

Full changelog

This section compiles the descriptions of the pull requests included in this release.

#101 — Separate navbar, bubble and app-chrome glass calibration

Merged by contribution from @igorcv88.

Physical screenshot review shows recognizable stickers behind the composer and weak surface boundaries. A subsequent 6.28s recording shows the expanded tab bubble has a much brighter contour than the navbar body. Source inspection confirms separate recipes: bar via LiquidLens/GlassSurface, app chrome via LiveBackdrop, bubble via LiquidBubble/KyantLens.bubble. The prior body edits were not accidentally wired only to the bubble; its original stronger rim remained.

Changes:

  • Navbar/GlassSurface: keep 10dp blur and neutral body; strengthen contour gain to 1.6 and width to 1.15dp. Scroll button shares this view route.
  • Composer/header and drawable app surfaces: 30dp blur, contour gain 1.8 and width 1.25dp. Capture and admission budget use matching larger padding.
  • Animated bubble: scale highlight to 0.45 of glass progress, preserving motion, refraction/chroma and shadow.

Contour gain is part of effect caching and uploaded as a uniform. Colour/opacity/saturation remain unchanged. No new passes, sampling sources or budget capacity. Larger app blur/padding may increase GPU cost; large-scale colour fields can remain visible.

Validation: six source-extracted numerical shader tests pass; diff whitespace passes. Added/updated Java parameter cases for independent blur/padding, bar/app contours and bubble highlight (not executed). Default uniform gain=1 exactly matches old rim arithmetic across 1000 numerical cases; the new navbar gain intentionally changes output. Android/JUnit compilation, AGSL compilation, APK and device visual/performance validation remain pending because the toolchain is unavailable. No workflow dispatch.

Other changes

These commits reached master without an associated merged pull request:

  • bf513f9 Fix glass contour contrast on white backdrops after PR 100 review