Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

2019 immersive web tech radar #49

Closed
wants to merge 1 commit into from
Closed

Conversation

TrevorFSmith
Copy link
Contributor

This PR probably won't be merged but it's a handy way to gather feedback on the list and order for a technical radar, as described in this email to the public list

The goal is to gather and roughly order by time the high-level aspects of the immersive web that will need to come together in order for the web to be a performant, useful, and competitive platform for XR.

I've attempted to distill the items we talked about in the last CG call into bullet points and to slot them into the years when we'll see them start to really take off.

Please leave comments in this PR or email me (trevor@transmutable.com) so that we can create a useful document for the many conversations we all have about the future of the immersive web.

- shared layers / spaces
- delarative content
- personal agents
- page-defined computer vision

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

2022 for CV? That seems somewhat far out. We should have CV in pages next year, I think. It's pretty straightforward.

2021:

- shared anchors
- long lived, simultanous XR apps

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This seems too soon: long lived, simultaneous apps imply things for the browser UIs (lots of things) which nobody is even thinking about yet. 2022 or longer, I'd say.

- delarative content
- personal agents
- page-defined computer vision
- portable avatars

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Without context, this is "meaningless" I think. Avatars for what? How are they rendered? How are they included in a page / app? Or are they supported by the browser? We could do a "gravatar3d" tomorrow, but who would use it and how?

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Yeah, I'm doing something like this with Simbol (library for content creators to use), but that's far from WebXR native browser extensions or proper browser implementation.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants