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@iMrBurn iMrBurn released this 07 Nov 15:11

WWE '12 PC v1.1.0

⚠️ No game data included: you need your own copy of WWE '12 for Xbox 360.

Fixed

  • Universe: crash with 5 or more matches per weekly show (RAW / SmackDown set to 5 or 6 matches, especially in the weeks after some PPVs, and the show after WrestleMania). Fixed and tested over several simulated months.
  • Universe: the extra matches no longer repeat "#1 contender" matches (the same wrestlers twice on one card), and a show set to 6 matches now gets its 6 matches week after week (the game's 7-day rest rule used to drop matches).
  • Direct3D 12 on older Intel graphics (UHD 620): half-transparent wrestlers and ring fixed (#7). New setting svr_d3d12_depth_flip (true by default; false = 1.0 behaviour).
  • Damaged / white Superstar Threads attires on slower PCs fixed (fix adapted from KaikoClanworth1's SvR 2011 PC port).
  • Direct3D 11: broken wrestler skin on old NVIDIA cards such as the GeForce GT 430 fixed (#55; fix adapted from KaikoClanworth1's SvR 2011 PC port).
  • Fewer stutters at new screens (before an entrance, at the ring...): the graphics shaders the game already knows are now prepared in the background at start, during the menus, instead of when they are first needed (svr_pso_boot_objects, svr_pso_workers; set svr_pso_boot_objects = false to go back to the 1.0 behaviour).
  • Jukebox: the theme no longer stays over the next match, no longer gets cut on the character select screen, and the game's menu music no longer plays over it.
  • Android: phones with an old Linux kernel (4.14, e.g. Poco X3 Pro) could crash at start because of how memory was reserved; the log now also shows the kernel version and, when the GPU stops (device lost), more details.
  • Mod Maker / mods:
    • Freeze on the loading screen when an added arena and an added wrestler with his own wall / ribbon were used together.
    • Crash with many added wrestlers (tested with 50): the game's memory areas 12 and 15 are made bigger at start (wwe12_heap_grow).
    • The entrance of an added wrestler could be skipped after a freeze or a close without saving, and the moves / entrance of added wrestlers were not always written to the save.
    • The moves you set in the game for an added wrestler are no longer reset at the next start (save the game after changing them).
    • Modded faces were pixelated when the camera zoomed out.
    • Eyes leaving the face when the wrestler moves: fixed for the eye parts of SvR 2007, 2009 and 2010 models (re-make the mod with 1.1).
    • SvR 2007 divas: neck too long, hair without physics floating off the back, announcer sunk into the ring.
    • SvR 2010 / 2011: logos on boots (Maryse, RVD) floating away from the legs.
    • Infinite loading screen with an added wrestler who has his own screens, after an added arena had been removed (an old arena_movies/evtmov.pac copy was still fed).
    • Ported entrance themes of 20 MB or more (raw sound) never started in entrances (silent theme, black screen in a triple threat): themes are now cut to 100 seconds with a fade (re-make the mod with 1.1).
    • Ported entrance outfits (e.g. Cena SvR 2007, Undertaker 2K14): the wrestler now wears the outfit of his original game; the WWE '12 cap of the entrance script is removed. 2K14 ports also take the real ribbon and the titantron from their original screens.
    • A WWE '12 .pac can now be used as a second attire; 2K16 / 2K17 entrance outfits are picked by the player.
  • New: cpu per frame timing in the log on Windows (diagnostic only).

New

  • Universe: added arenas are playable. In SHOW EDIT > ARENA the arenas added with the Mod Maker are listed; the match is played in the arena chosen for the show (a small universe_arenas.txt next to the save remembers the choice; if the mod is removed, the original arena is played). Setting: wwe12_universe_added_arenas. The arena photo shown in the menu is the original arena's.
  • Universe: draft news. After WrestleMania, one news item per wrestler who changes brand ("DRAFTED TO RAW!"), in the 5 languages (wwe12_universe_draft_news).
  • Universe, added Superstars (Mod Maker): they start without allies or rivals, keep the brand you give them, and qualifying news show their pay-per-view's picture.
  • Mod Maker:
    • New page UNIVERSE LOGOS: replace the show and brand logos, the match-up screen thumbnails and the arena photos of the Universe menus with your own pictures (replacing only; the game's lists cannot get new entries).
    • New MOVES & ENTRANCES page, new layout (left rail with headers, ARENAS page laid out as Kaiko's SvR 2011 Mod Maker; opens maximized; arena banners stretched to 2:1 as in the game; HELP section on entrance outfits).
    • Arena select screen: LB / RB pages and the name of the added arena under the cursor (layout inspired by Kaiko's SvR 2011 port, MIT licence).
    • Added wrestlers: title belt and waist belt fitted to their build.
    • Entrance videos and music now follow the same limits as the game's own (frame rate and size); vgmstream is shipped with the Mod Maker.
    • Added wrestlers' own entrances also work as champion entrances; mods' entrances appear in Create an Entrance lists.
    • Moves / entrances edited in the game are kept.
    • Experimental, not tested in game yet (tell us if a value looks wrong): NEW SUPERSTAR now takes the ratings, size and gender of a ported superstar from SvR 2009, 2010 and 2011 too (SvR 2007: size; every game: gender; WWE '13: abilities). You can still change them by hand in "Size and abilities".
  • Launcher: controller navigation (LB / RB to change page, focus outline), a PLAY page (graphics API shown, open the game folder, copy the diagnostic, links to the FAQ, issues and Discord).
  • Discord Rich Presence (Windows, optional): tick "Show what I'm playing on Discord" in the launcher (SETTINGS > ADVANCED, off by default) and your Discord status shows "WWE '12 PC" with the game mode (Exhibition, WWE Universe, Road to WrestleMania, Create a Superstar...) and the type of match, with the time spent. No wrestler names. Nothing is sent to Discord unless the box is ticked; if Discord is closed, nothing happens. Settings: wwe12_discord, wwe12_discord_app_id. Not on Android yet.
  • Steam Deck / small-PC profile in the launcher: on a Steam Deck or a weak PC (integrated graphics, 4 cores, little video memory) the launcher offers, once, to apply a profile (720p/540p/480p, crowd, shadows and depth of field off, 16:10, Vulkan). It is never forced and UNDO puts your old values back. Normal PCs are not asked. New FAQ section for the Steam Deck (not tested on a real Deck yet: tell us what you see).

Known issues

  • Not in this version, moved to a later one: squash matches, starting finishers, I Quit, Special Guest Referee, two Money in the Bank briefcases, keyboard key icons.
  • 16:10 and 21:9 with DirectX 11 / 12 (pause menu, HUD) are not fully checked.
  • Moves converted from SvR 2011 / '13 / 2K are still experimental.
  • Ported SvR 2010 superstars: the eyeballs can lag slightly behind the face when the wrestler runs (the eyes are fine at rest; SvR 2011 is not affected).
  • Goldberg's 2K17 entrance: his security and the backstage start are not shown (WWE '12 cannot show them).
  • Android: the old-kernel fix and the new look have not been checked on every phone.

Thanks

Kaiko (DirectX 11 fixes, SvR 2011 port, Mod Maker format), nefariousjosiah and re:Blue, Jarrodfeng, the SmackDown Hotel community, LA Max, Jay, DRAVEN0612, Nothing, Yexclsv (Android) and everyone who tested and reported bugs.

Fan project, not affiliated with WWE, THQ or Yuke's. Licence: GPL-3.0.

SHA-256

02c0966d5521088d7b85c5c3ceb1842f2b353db61ee00ac1f20dcaa90cb244a9  WWE12-PC-v1.1.0.zip
1258112437dec7f2381c3704222814c2ba2cd5c6c6a12813ed49f2b76170f25b  wwe12.exe
71e57b0db10d1bcac0e7a0bb9aab581957535f573dc686e8db14142db7387608  wwe12_d3d12.exe
45e1f331ded9a7786dfe1e042ec3b10e284923e7d5912d3c109e510c453201de  wwe12_d3d11.exe
c5c776c30318e27fc269d9b1bf29e2f78627a3addcc99b3b101f2c5059f1ec68  WWE12 Launcher.exe
385606bfe7b8398540955c5bd80ac3ff269587c511c1b6e2dc015af5ac5bb4e9  WWE12 Mod Maker.exe

v1.0.0

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@iMrBurn iMrBurn released this 03 Nov 08:57

WWE '12 PC

WWE '12 PC v1.0.0: 16:10 and ultrawide screens, a DirectX 11 version for older PCs, 360p/480p resolutions, a much bigger WWE Universe, a jukebox, and a Mod Maker that brings superstars, entrances and music from other WWE games.

⚠️ No game data included: you need your own copy of WWE '12 for Xbox 360.

New

  • 🖥️ 16:10 and ultrawide screens: matches and entrances now fill the whole window (no more black bars on 1920x1200, 2560x1600, 21:9...). The HUD stays in the middle 16:9 area and the menus stay 16:9. Option in the launcher (SETTINGS > DISPLAY) and wwe12_widescreen in wwe12.toml; PICTURE FORMAT has AUTO / STRETCH. Tested with Vulkan on 16:10 and 21:9 windows; the pause menu, the HUD in 21:9 and DirectX 11/12 are not fully checked: please tell us if something looks wrong.
  • 🧩 Three renderers, your choice: wwe12.exe (Vulkan, default), wwe12_d3d12.exe (DirectX 12) and the new wwe12_d3d11.exe (DirectX 11) for older graphics cards and Intel iGPUs. Pick it in the launcher or in OPTIONS > GRAPHICS > ADVANCED > GRAPHICS API; AUTO tries Vulkan, then DirectX 12, then DirectX 11 if your graphics card can't start one. No Microsoft DLL is needed. The DirectX 11 renderer is adapted from Kaiko's SvR 2011 PC port, with his permission: thank you Kaiko! (Known: the sun reflections aren't drawn in DirectX 11.)
  • 🔽 360p and 480p internal resolutions for small PCs, plus a Low-end PC preset in the launcher.
  • 🎵 JUKEBOX (OPTIONS > JUKEBOX, replaces CREDITS): listen to any entrance theme from the menus, in order or shuffled, and optionally replace the game's menu music.
  • 🌍 WWE Universe (all in the game's own menus, EDIT UNIVERSE):
    • Schedule like WWE 2K14: edit each day, and each show's matches (SHOW EDIT > Y MATCHES); X SIMULATE lets you choose the winner; SAVE a match you edited.
    • Full rankings and 2K14-style stats pages, and a title history.
    • Shows with fewer than 15 Superstars now work.
    • Optional title defenses in weekly shows and Money in the Bank / Elimination Chamber qualifying matches (both off by default; in the launcher, SETTINGS > ADVANCED).
    • ⚠️ RESET UNIVERSE saves right away and can't be undone: copy your save first (launcher > SAVES).
    • Jerry Lawler answers Michael Cole again in the Universe commentary.
  • 🎮 Match Creator extended: TIME LIMIT in every match, K.O. / Last Man Standing in cages and Hell in a Cell, Over the Top Rope / Elimination with 3 or more Superstars.
  • ⌨️ Shift, Ctrl and Alt alone can now be bound to a button (#18). Note: bindings like Shift+Key stop working; the launcher warns you.
  • 🏷️ Real names for the preset entrances and move-sets in the move list and in Create an Entrance (preset_names.txt lets you change them).
  • 🛠️ Mod Maker:
    • SvR 2007 wrestlers and arenas can be added (from your own copy of the game).
    • Superstars added from WWE '13 keep their own WWE '13 entrance, with its leg animation and entrance music.
    • Entrance themes from any WWE game you own (SvR 2007 to 2K17), with their titantron when the game has one. This needs vgmstream (the tool from Kaiko's Mod Maker Tools, or vgmstream-cli.exe in a vgmstream folder next to the Mod Maker).
    • Moves from SvR 2011 / '13 / 2K14-2K16 and entrances of other WWE '12 superstars are checked outside the game but not played yet: treat them as experimental.
    • Back up your save before using mods: moves and entrances are written to the wrestler's data. Re-import a superstar after updating the Mod Maker.
  • The launcher: settings in tabs, picture format, the 16:10 box, graphics API choice, a music page, button icons, keyboard as player 1-4, and the PLAY page shows the graphics card used.
  • New logo.

Fixed

  • Freeze during Rey Mysterio-style entrances on PCs with few CPU cores (a job pool problem; wwe12_job_pool_fix). Tested on 4 threads, 3 complete entrances, no freeze.
  • White / damaged custom attires and faster on small PCs (about 12% less CPU on 4 threads; texture checks and GPU waiting are lighter).
  • Crash risk when the game starts its threads (thread names) fixed.
  • Faster loading around entrances: the game paused 0.5 s after each big file it read (a leftover from the Xbox 360); this pause is gone (wwe12_read_throttle). Added ribbons and walls load instantly instead of taking about 3 s each. An optional faster loading-screen mode (wwe12_load_turbo, off by default, saves about 2 s per match) is still experimental.

Known issues

  • Not checked yet: 16:10 with DirectX 11/12, the pause menu and the HUD in 21:9, the last step of the AUTO chain (DirectX 12 → 11).
  • The UNIVERSE OPTIONS page (EDIT UNIVERSE, page 2) hasn't been seen in the game yet; the same settings are in the launcher.
  • White eyes on some AMD cards (#12); coloured blocks may remain on some cards (svr_rt_no_compression = true at the end of wwe12.toml, then tell us).
  • The jukebox theme of added superstars and the "game menu music" option are not tested everywhere.
  • Female wrestlers can't bleed (as in the original game); .ogg music isn't read.
  • Coming in 1.1: squash matches, starting finishers (1/2/3/infinite), I Quit and Special Referee, victory scenes, WWE '13 videos, two Money in the Bank briefcases, keyboard key icons in menus.

Installation

  • From 0.6.x - 0.9.x: the launcher offers the update; one click, your settings, game folder, saves and mods are kept. Close the game first.
  • New install: download WWE12-PC-v1.0.0.zip below, unzip it, put the disc image (.iso) of your game in the game folder, and run WWE12 Launcher.exe.

📱 Android (new in 1.0)

WWE12-PC-Android-v1.0.0.apk is the Android version of WWE '12 PC (ARM64, Android 9 or newer). No game files are included: you need your own copy of WWE '12 (Xbox 360), as an ISO or a game folder. Open the app, tap CHOOSE MY ISO, then PLAY.

  • It has the same game as the PC 1.0: wide screens (matches fill 20:9 phones), 360p/480p, the bigger WWE Universe, the Match Creator extras, real move-set names, the jukebox and faster loading. In the app: new resolutions, "Wide screens" switch, WWE UNIVERSE options and ADD DLC....
  • Update from an Android alpha (1 to 8): download the APK by hand and install it over your alpha (same signing key: your saves are kept). From now on the app finds new versions by itself in the v1.x.x releases.
  • Tested on an Android emulator only (menus, a 20:9 screen, 6 match loads in a row without a freeze). Real phones: only the alphas were tested by players.
  • Works best on Snapdragon (Adreno) 7xx/8xx phones with 6 GB of memory or more. Mali (MediaTek, Exynos, Tensor) phones should show colour but are not confirmed yet.
  • Known problems: many Snapdragon 845/855/870 (Adreno 6xx) phones cannot start the game with their own driver (it lacks Vulkan features the game needs): the app says so, and a recent Turnip driver may help (#41, #43, #44). Instant replay stays off by default; some freezes are still investigated (#46, #47, #49, #51). The phone gets warm: lower the resolution or turn off crowd and shadows.
  • Not done yet: PlayStation button icons, a Mod Maker for Android, and checks on real phones. Send the log (launcher > SHARE LAST LOG) with your phone model if something goes wrong.

Thanks

Kaiko (DirectX 11, SvR 2011 port, Mod Maker format), nefariousjosiah and re:Blue, Jarrodfeng (ideas for the Android and WWE 2K14 work), the SmackDown Hotel community, and everyone who tested and reported bugs.


Français : écrans 16:10 et ultralarges, version DirectX 11 pour les vieux PC, résolutions 360p/480p, gros mode Univers (calendrier, classements, stats, shows à moins de 15 catcheurs), JUKEBOX, Match Creator étendu, vrais noms des entrées et mouvements prédéfinis, Mod Maker (entrées, musiques et prises d'autres jeux WWE), correction du gel d'entrée de Rey Mysterio, nouveau logo.

Fan project, not affiliated with WWE, THQ or Yuke's. Licence: GPL-3.0.

SHA-256
e6cb19b81a3cb3130d76ab6e2cd626abfea692b1ee1546264bd09947f5ca1cc1  WWE12-PC-v1.0.0.zip
e5ca30c9571095c43a6ec8ac80bc7409b960bb93a22c3b0d728e9035f90ce7a4  wwe12.exe
3f093557493a77b9e01b899c2351a4075fa0b794302a607184750963a705cc53  wwe12_d3d12.exe
8c6428dad9a54c7f0f23b1f1b4a9c6b89f59f46efa84c64792a4bb64add64fc2  wwe12_d3d11.exe
6ece74932b1ac9cedb54300408236e12485a625729ccfb5168782acd9f52f492  WWE12 Launcher.exe
350aef8fa676949b6ebb30281f2507f7c7770f79e857284563c7700560e7b855  WWE12 Mod Maker.exe
4cf0792c0683d6fa590d9ad03dde8485d8a5d7eac7d8d281c9a9251b585a78aa  WWE12-PC-Android-v1.0.0.apk

Android Alpha 8

Android Alpha 8 Pre-release
Pre-release

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@iMrBurn iMrBurn released this 31 Oct 08:16

WWE '12 PC - Android alpha 8

Eighth test build of the Android version. It installs over any earlier alpha and keeps your
saves and settings. With alpha 4 or newer, the launcher offers it by itself (UPDATE AVAILABLE).

No game files are included. You need your own copy of WWE '12 (Xbox 360).

What's new

Clear messages instead of a black screen (issues #41, #30, #42)

  • If the game's files are incomplete (for example a game folder with default.xex but without the
    pac folder), the launcher now tells you before PLAY, and the game stops with a clear message
    instead of staying on a black screen.
  • If the graphics cannot start (many Snapdragon 845/855/870 phones: their own driver lacks features
    the game needs), the launcher now explains it and suggests a Turnip driver.
  • The log now says which game files the game found, and the limits of your graphics driver (this
    will help us support more Snapdragon 6xx phones).
  • The yellow "may not run" warning no longer claims the picture will stay black: Android only
    announces a Vulkan level, and the game checks the real driver itself when it starts.

Lighter settings on weaker phones

  • On a first install, phones with 4 GB of memory or less (or slow cores) start with the
    LOW-END PHONE preset, phones with less than 8 GB start with a lighter BALANCED one (crowd and
    blur off). Change them any time under PERFORMANCE PRESETS. Existing installs keep their settings.

For testers

  • The log now also times the graphics driver's pipeline builds ([pso] lines), to find out why some
    screens freeze (#49).

What you need

  • Android 9 or newer, 64-bit.
  • Snapdragon (Adreno) 7xx/8xx from 2019 or newer works best. Mali GPUs (MediaTek, Exynos,
    Tensor): the picture should be in color since alpha 6, but no real Mali phone has confirmed yet.
  • A GPU with Vulkan 1.2 (bufferDeviceAddress and descriptorIndexing).
  • 6 GB of memory or more is recommended, and about 8 GB of free storage.
  • Custom Turnip drivers: if the game stops at start with "lacks Vulkan features the game needs",
    that driver does not offer what the game needs: try the phone's own driver or another Turnip
    version.

Install

  1. With alpha 4 or newer: open the launcher and tap DOWNLOAD AND INSTALL when it offers the update.
  2. Otherwise: download WWE12-PC-Android-alpha8.apk below and open it on your device.
  3. Open WWE '12, tap CHOOSE MY ISO (first time only), then PLAY.

Known issues

  • Instant replay after matches is still off on Android (it could freeze the game after the
    match). You can turn it back on in the DEBUG panel, at your own risk.
  • Some freezes are still being investigated: after a Universe match (#46), during a Triple H
    entrance (#47), in Create a Wrestler when choosing a logo (#49), and after some 1v1 matches (#51).
    Send the log if it happens.
  • The phone gets warm: the whole game runs at 60 fps. Lower the internal resolution, or turn off
    shadows and crowd, to make it lighter.
  • No PlayStation button icons yet (Xbox icons only).
  • Uninstalling the app deletes its folder (Android/data/io.github.imrburn.wwe12): your saves and
    any game files copied there. Updating keeps them. Export a backup first (MY SAVES).

Reporting a problem

In the launcher, tap SHARE LAST LOG and post it (Discord or a GitHub issue) with your phone
model
, what you did and what happened. If a match freezes, tick Game debug messages in the
log
in the DEBUG panel first: the log then shows where the game stopped.

SHA256

b3d87805cf2175c72fa138d54aa3d8342ae452403f697bc188bc330381040c2e  WWE12-PC-Android-alpha8.apk

Android alpha 7

Android alpha 7 Pre-release
Pre-release

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@iMrBurn iMrBurn released this 30 Oct 17:58

WWE '12 PC - Android alpha 7

Seventh test build of the Android version. It installs over any earlier alpha and keeps your
saves and settings. With alpha 4 or newer, the launcher offers it by itself (UPDATE AVAILABLE).

No game files are included. You need your own copy of WWE '12 (Xbox 360).

What's new

Match loading that never ends: fixed (the "tips screen" loading)

  • Two causes were found and fixed. One was the game waiting forever for the screen thread; the other
    was a loading thread that kept losing a race against the render thread, so each step took seconds.
    On our test device, 6 match loadings in a row now finish, where about one in two used to hang.
  • If a loading still hangs on your phone, send the log: it now says when a thread waits too long.

Sound (issue #45)

  • Sound is now always sent as stereo, which fixes the missing audio on some phones.
    Please tell us if you still hear nothing (and send the log).

Phone temperature and heat warning (thanks to Yexclsv)

  • New options: show the phone temperature next to the FPS counter, and warn when the phone is hot.
  • The game's rumble (hits, etc.) can now make the phone vibrate, with an adjustable strength
    (CONTROLS: Game vibration (rumble) on the phone).

Graphics drivers: clearer messages (issues #30, #41, #42, #43)

  • When the game refuses a phone because the graphics driver lacks Vulkan features, the message and
    the log now say which driver answered, its version, and exactly which features are missing.
    This will help us decide how to support more Snapdragon 845/855/870 phones.
  • If the game crashes, the log now says where it happened.

What you need

  • Android 9 or newer, 64-bit.
  • Snapdragon (Adreno) 7xx/8xx from 2019 or newer works best. Mali GPUs (MediaTek, Exynos,
    Tensor): the picture should be in color since alpha 6, but no real Mali phone has confirmed yet.
  • A GPU with Vulkan 1.2 (bufferDeviceAddress and descriptorIndexing).
  • 6 GB of memory or more is recommended, and about 8 GB of free storage.
  • Custom Turnip drivers: if the game stops at start with "lacks Vulkan features the game needs",
    that driver does not offer what the game needs: try the phone's own driver or another Turnip
    version.

Install

  1. With alpha 4 or newer: open the launcher and tap DOWNLOAD AND INSTALL when it offers the update.
  2. Otherwise: download WWE12-PC-Android-alpha7.apk below and open it on your device.
  3. Open WWE '12, tap CHOOSE MY ISO (first time only), then PLAY.

Known issues

  • Instant replay after matches is still off on Android (it could freeze the game after the
    match). You can turn it back on in the DEBUG panel, at your own risk.
  • Some freezes are still being investigated: after a Universe match (#46), during a Triple H
    entrance (#47), and in Create a Wrestler when choosing a logo (#49). Send the log if it happens.
  • The phone gets warm: the whole game runs at 60 fps. Lower the internal resolution, or turn off
    shadows and crowd, to make it lighter.
  • No PlayStation button icons yet (Xbox icons only).
  • Uninstalling the app deletes its folder (Android/data/io.github.imrburn.wwe12): your saves and
    any game files copied there. Updating keeps them. Export a backup first (MY SAVES).

Reporting a problem

In the launcher, tap SHARE LAST LOG and post it (Discord or a GitHub issue) with your phone
model
, what you did and what happened. If a match freezes, tick Game debug messages in the
log
in the DEBUG panel first: the log then shows where the game stopped.

SHA256

1c8338cbaef0cfa1c5b09be6b9151655adb7b811f8f55c3aa43ee89fa669e788  WWE12-PC-Android-alpha7.apk

Android alpha 6

Android alpha 6 Pre-release
Pre-release

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@iMrBurn iMrBurn released this 27 Oct 13:42

WWE '12 PC - Android alpha 6

Sixth test build of the Android version. It installs over any earlier alpha and keeps your
saves and settings. With alpha 4 or 5, the launcher offers it by itself (UPDATE AVAILABLE).

No game files are included. You need your own copy of WWE '12 (Xbox 360).

What's new

Full screen works (issues #32, #35, #39)

  • The game never read the Picture shape setting, so it always kept the 16:9 picture with black
    bars. "Fill the whole screen" now fills the screen.
  • Same cause for V-sync and texture sharpness: what you chose in the launcher was ignored.
    They now apply.

Mali GPUs (MediaTek, Exynos, Tensor): first try (issues #34, #36)

  • Mali GPUs cannot read the compressed textures of the Xbox 360 game, so the whole picture was
    black and white. The game now converts these textures for them by itself.
  • Not tested on a real Mali phone yet: please try it and tell us (log with SHARE LAST LOG).
    Expect more memory use and longer loadings than on Snapdragon.

Custom drivers (Turnip) (issue #30)

  • With some driver packages the game silently went back to the phone's own driver. It now tries
    harder to use the driver you picked, and the log says which driver is really used (the GPU name
    starts with "Turnip" when Turnip is used).
  • Snapdragon 845 (Adreno 630): the phone's own driver cannot run the game. Please try a recent
    Turnip build made for Adreno 6xx and send the log.

On-screen buttons (issue #38)

  • New option under CONTROLS: Always show the on-screen buttons, for phones where they
    vanished in the game (a built-in device passed for a game controller).

Launcher updates (issue #40)

  • On slow or unstable connections, the update download now resumes where it stopped instead of
    failing. (This helps from the next update on: alpha 6 itself is downloaded by your current
    launcher.)

What you need

  • Android 9 or newer, 64-bit.
  • Snapdragon (Adreno) 7xx/8xx from 2019 or newer works best. Mali GPUs: first try, see above.
  • A GPU with Vulkan 1.2 (bufferDeviceAddress and descriptorIndexing).
  • 6 GB of memory or more is recommended, and about 8 GB of free storage.
  • Custom Turnip drivers: if the game stops at start with "lacks Vulkan features the game needs",
    that driver does not offer what the game needs: try the phone's own driver or another Turnip
    version.

Install

  1. With alpha 4 or 5: open the launcher and tap DOWNLOAD AND INSTALL when it offers the update.
  2. Otherwise: download WWE12-PC-Android-alpha6.apk below and open it on your device.
  3. Open WWE '12, tap CHOOSE MY ISO (first time only), then PLAY.

Known issues

  • Instant replay after matches is still off on Android (it could freeze the game after the
    match). You can turn it back on in the DEBUG panel, at your own risk.
  • A match loading can sometimes never end (tips screen, right after the loading starts): close
    the game and start it again, and send the log. We are working on it.
  • The phone gets warm: the whole game runs at 60 fps. Lower the internal resolution, or turn off
    shadows and crowd, to make it lighter.
  • No PlayStation button icons yet (Xbox icons only).
  • Uninstalling the app deletes its folder (Android/data/io.github.imrburn.wwe12): your saves and
    any game files copied there. Updating keeps them. Export a backup first (MY SAVES).

Reporting a problem

In the launcher, tap SHARE LAST LOG and post it (Discord or a GitHub issue) with your phone
model
, what you did and what happened. If a match freezes, tick Game debug messages in the
log
in the DEBUG panel first: the log then shows where the game stopped.

SHA256

cbe41333950c830f91eb6ec864b58ee48a00833ac58a5e4a1ab33ad08c526738  WWE12-PC-Android-alpha6.apk

v0.9.0-beta

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@iMrBurn iMrBurn released this 22 Oct 16:31

WWE '12 PC v0.9.0-beta: custom music, keyboard typing in Create a Story, a lot of new WWE Universe options, the graphics options built into the game's own menus, and many freeze and crash fixes.

⚠️ No game data included: you need your own copy of WWE '12 for Xbox 360.

New

  • 🎵 Custom music for created wrestlers: drop your tracks (mp3, m4a, aac, wma, wav, flac) in the music folder and pick them where the game chooses entrance themes. They play on the entrance, the post-match replay and the victory ceremony. Volume in the launcher's MUSIC page.
  • ⌨️ Keyboard typing in the game's letter grids (Create a Story dialogue, CAW names...).
  • 🎮 PlayStation button icons detected automatically with a DualShock 4 / DualSense (plug it in before starting the game).
  • 🖥️ OPTIONS > GRAPHICS now uses the game's own menus (DISPLAY / GRAPHICS / ADVANCED pages) with the same settings as the launcher: internal resolution, borderless window, vertical sync, frame limit, texture sharpness, crowd, shadows, depth of field, 60 fps entrances, FPS counter, CPU priority. Settings you change are saved in wwe12.toml. (wwe12_graphics_menu = false brings the original manual back.)
  • 🌍 WWE Universe:
    • Reset your Universe, as in WWE '13: in the Universe menu, choose EDIT UNIVERSE (was EDIT SUPERSTAR), then answer Yes twice. Your save is backed up first (SaveBackups, same format as the launcher's SAVES page) and the reset is saved right away. Choose No to edit your Superstars as before.
    • Vacate a title no show uses, as in SvR 2011: on a Superstar's page, open his title and choose the belt he already holds.
    • Choose each Superstar's attire (Y on his page in EDIT UNIVERSE > EDIT SUPERSTARS): a specific attire, a Superstar Threads attire or RANDOM.
    • Full contender lists for the minor, tag team and Divas titles (the game only showed the first title of each show).
    • Manual rankings: X EDIT in RANKINGS, A picks a Superstar, up/down moves him (solo titles; tag teams are not included yet). A backup of your save is made before the first change.
    • SAVE a match you edited on the card without playing it, as in WWE '13.
  • The launcher's PLAY page shows the graphics card the game will actually use.

Fixed

  • "You are not currently signed in" / can't save with a controller and the keyboard connected (#17).
  • Freezes: a rare timing problem in the game's own threads (a job could be lost, and the game waited forever). It mostly hit PCs with few CPU cores and big matches such as Elimination Chamber (#4, #8, #11). Please tell us if it's gone!
  • Crash at start-up when the sound device is busy (Bluetooth headset connecting, another app using the sound): the game now retries, then runs without sound instead of crashing.
  • Crash when loading the match after a First Blood (a game animation read before its own check).
  • Missing DLC wrestlers (for example Batista): the game's cache is now rebuilt when DLC are installed.
  • Coloured blocks during entrances and matches on Intel and AMD graphics (#7, #11, #13, #16): wrestlers' skin surfaces are now attached the way every graphics driver expects, and the wrestlers' bone data is read in the right format. Probable fix, not tested by us on those cards: please tell us if the blocks are gone!
  • John Cena's and Randy Orton's title belts moving oddly in 60 fps entrances (60 fps entrances are still optional and off by default).
  • Lighter on the CPU for small PCs: a timer thread that used a whole core's worth of time now sleeps, text scans and texture checks are much rarer, and a small dedicated graphics card (under 3.5 GB) now starts at 720p in automatic mode.

Known issues

  • White body with a custom colour on some wrestlers (reported by two players, not reproduced yet): tell us your graphics card and what you changed.
  • White eyes on some AMD cards (#12). Coloured blocks may remain on some cards: if so, add svr_rt_no_compression = true at the end of wwe12.toml and tell us.
  • Turbo loading screens are still experimental and off by default.
  • Female wrestlers can't bleed (as in the original game); .ogg music isn't read.
  • Universe: the title defenses, calendar and qualifiers of other WWE games are not there yet.

Installation

  • From 0.6.x - 0.8.x: the launcher offers the update; one click, your settings, game folder, saves and mods are kept.
  • New install: download WWE12-PC-v0.9.0-beta.zip below, unzip it, put the disc image (.iso) of your game in the game folder, and run WWE12 Launcher.exe.

Français : musiques perso (dossier music), clavier dans Create a Story, icônes PlayStation automatiques, menu OPTIONS > GRAPHICS refait avec les vrais menus du jeu, nombreuses nouveautés pour l'Univers (remise à zéro, titre vacant, tenues, classements à la main, SAVE d'un match modifié, listes de challengers complètes), et corrections de gels, de plantages et de pavés colorés (à confirmer).

Fan project, not affiliated with WWE, THQ or Yuke's. Licence: GPL-3.0.

SHA-256
b7d04e652f845cd66b0d610b019bd3f77ccbd662987e3dc066f2aeabae34e9f6  WWE12-PC-v0.9.0-beta.zip
aad74429cd84463aa3f1ecb6166149c6d95f6bf66c5b34147c45ebb664bf5b25  wwe12.exe
cb6dccbb06838e9cccdf85dce0f3be81bd91301c9818f4af67e292cb2d013b4b  WWE12 Launcher.exe

v0.8.0-beta

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@iMrBurn iMrBurn released this 17 Oct 21:37

WWE '12 PC v0.8.0-beta: a frozen-picture fix, two players with one controller, PlayStation button icons, display options.

⚠️ No game data included: you need your own copy of WWE '12 for Xbox 360.

Fixed

  • Frozen picture while the sound goes on (for example the Road to WrestleMania intro): the graphics card was sent an impossible command after the game reused a render surface, and stopped drawing. Found and fixed. This was probably behind other "frozen picture" reports too (#8): please tell us if it still happens!
  • Game closing right at start when the game or Documents folder path contains special characters (#15).
  • Coloured blocks on the right during entrances on some Intel and AMD graphics (#7, #11, #13): new render surfaces are now cleared before use. Please tell us if they're gone! If not, add svr_rt_no_compression = true at the end of wwe12.toml and try again.
  • Graphics with a too old Vulkan driver (for example AMD Radeon HD 8000M, #14): a clear message instead of a black screen.
  • Lighter on the CPU: the render thread does less work per frame, which helps laptops with 2-core processors.

New

  • Two players with one controller: the keyboard can be its own controller (player 2). Launcher, CONTROLS page ("Keyboard plays as"), or mnk_player = 2 in wwe12.toml.
  • PlayStation button icons with a DualShock 4 / DualSense (plug it in before starting the game), or forced with wwe12_button_icons = "playstation" / "xbox".
  • Display options in the launcher (new DISPLAY / GRAPHICS / ADVANCED tabs): borderless window, FPS counter (F2 in game), frame limit, CPU priority.
  • The log now shows your game disc's version, to help with bug reports.

Known issues

  • Freezes reported on PCs with 2-core processors (#4, #11): if it happens, wait 15 seconds, close the game and send us hang_trace.txt and stderr.txt from Documents\wwe12\logs (please close OBS or other overlays first).
  • White eyes on some AMD cards (#12). Batista missing for some players with the Legends Pack: we're looking into it.
  • Turbo loading screens are still experimental and off (they can hang a load on 4-thread CPUs).
  • 60 fps entrances (experimental, off by default): title belts can move oddly.
  • More graphics options (shadows, depth of field, crowd…) are coming in a next version.

Installation

  • From 0.6.x / 0.7.x: the launcher offers the update; one click, your settings, game folder, saves and mods are kept.
  • New install: download WWE12-PC-v0.8.0-beta.zip below, unzip it, put the disc image (.iso) of your game in the game folder, and run WWE12 Launcher.exe.

Français : correction de l'image figée avec le son qui continue (par exemple l'intro du Road to WrestleMania), du jeu qui se fermait au démarrage avec des caractères spéciaux dans le chemin, et peut-être des pavés colorés à droite pendant les entrées sur Intel/AMD (dites-nous !). Nouveau : jouer à deux avec une seule manette (le clavier devient le joueur 2), icônes de boutons PlayStation, fenêtre sans bordure, compteur d'images par seconde (F2), limite d'images et priorité du processeur dans le launcher. Mise à jour en un clic depuis le launcher.

Fan project, not affiliated with WWE, THQ or Yuke's. Licence: GPL-3.0.

SHA-256
7020120ddc86595fff5fce1f65b0431a7a57031edf12f72c134165924e7fc8cc  WWE12-PC-v0.8.0-beta.zip
e364cac12e4baa8bac9cc0e423a560933fc38e994498b4fafc38a376f7e74dac  wwe12.exe
d0dd4b014b119577ec29961b29fe80e2bb60aa34f7157ba952b7b87bb91c3d17  WWE12 Launcher.exe

v0.7.0-beta

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@iMrBurn iMrBurn released this 16 Oct 13:01

WWE '12 PC v0.7.0-beta: no more slowdowns after a few matches, post-match replays are back, Xbox 360 saves import, and a much better launcher.

⚠️ No game data included: you need your own copy of WWE '12 for Xbox 360.

Fixed

  • Video memory leak. The game lost video memory after every scene and never got it back. After a few matches (or about twenty in Universe mode) this caused frozen pictures, "slow motion", frame-rate drops that stayed until a restart (#10), and the game running at a quarter of its speed on 4 GB graphics cards. Video memory now stays stable from one match to the next.
  • Post-match replay and MATCH HIGHLIGHTS (#9). The game needs 150 MB of free space for its replays, and the port reported only 64 MB, so highlights were switched off. It now sees the real free space on your disk.
  • Black flash over the right half of the picture for a split second before the bell. On some Intel and AMD graphics this may also have been the coloured blocks on the right during entrances (#7, #11): please tell us!
  • Graphics without Vulkan (for example Intel HD 5500): instead of a black window, the game and the launcher now explain that the graphics card has no Vulkan driver and what to try.

New

  • Import your Xbox 360 saves: in the launcher's SAVES page, pick your WWE '12 save packages; the game installs them at its next start.
  • SAVES page: back up, restore and delete your saves, or start from scratch. A backup is made automatically before anything is replaced or deleted.
  • Controller vibration in WWE Universe matches (it was missing there, even on the Xbox 360).
  • Launcher:
    • Updates are safer: everything is checked before anything is replaced, and a failed update leaves your install as it was. Option to include beta versions.
    • Keyboard page that really works: "Set" a key by pressing it, wrong names are flagged.
    • About page: "Copy diagnostic info" (no personal data) and "Open the logs folder", to help with bug reports.
    • The Play page shows your graphics cards, or a clear message if Vulkan is missing.
  • The log now shows video memory use, to help track down performance reports.

Known issues

  • Freeze in some entrances on a few PCs (#4): we can't reproduce it yet. If it happens to you, wait 15 seconds, close the game and send us hang_trace.txt from Documents\wwe12\logs.
  • Random freezes (#8) and white eyes on AMD graphics (#12): feedback welcome, the memory fix may help.
  • 60 fps entrances (experimental, off by default): title belts can move oddly.

Installation

  • From 0.6.x: the launcher offers the update; one click, your settings, game folder, saves and mods are kept.
  • New install: download WWE12-PC-v0.7.0-beta.zip below, unzip it, put the disc image (.iso) of your game in the game folder, and run WWE12 Launcher.exe.

Français : fini les ralentissements, images figées et chutes de fps après quelques matchs (fuite de mémoire vidéo corrigée). Le replay d'après-match et MATCH HIGHLIGHTS fonctionnent. Le petit écran noir avant la cloche a disparu (et peut-être les pavés colorés à droite sur Intel/AMD : dites-nous !). Nouveau : import des sauvegardes Xbox 360 et page SAUVEGARDES dans le launcher, vibrations de manette en mode Univers, mises à jour plus sûres, page clavier qui marche vraiment, et un message clair si votre carte graphique n'a pas Vulkan. Mise à jour en un clic depuis le launcher.

Fan project, not affiliated with WWE, THQ or Yuke's. Licence: GPL-3.0.

SHA-256
28ce556e91d8164baa3adc9770b1b4c62955a9717bca02fc413c8b0cc96f9bd5  WWE12-PC-v0.7.0-beta.zip
d88415604fbd1f95ce5cae6ec6cc5ebd58a93bf0f882be54f99b7daef1670994  wwe12.exe
56fb981d6ccb688b329e73eae0d6d6e8b2840ef04d4b3474f13124ba3765156b  WWE12 Launcher.exe