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Ink Player GUI Errors #187

@starmaid

Description

@starmaid

Unity Version 2022.3.4f1 or 2021.3.28f1
Ink Unity Integration Version 1.1.7 or 1.1.5 from GitHub Releases OR 1.0.0 from Unity Hub

I've tried brand new installs of everything I can think of, and everything is at the latest version. Apologies if I'm missing something simple - I'm brand new to Unity.

Steps to reproduce:

  • Fresh install of Unity
  • Create new project, 2D or 3D, wait for it to load
  • Go to downloads, double-click Ink.Unity.Integration.1.1.7.unitypackage
  • Unity dialogue box for importing a package comes up, click Import All
  • Double click to load scene Assets/Ink/Demos/Basic Demo/Basic Demo.unity

First, not sure if this is related, but loading the scene throws two warnings and one error:

ERROR: Broken text PPtr in file(Assets/Ink/Demos/Basic Demo/Basic Demo.unity). Local file identifier (1908123725) doesn't exist!

WARNING: Problem detected while opening the Scene file: 'Assets/Ink/Demos/Basic Demo/Basic Demo.unity'.
Check the following logs for more details.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

WARNING: Component at index 2 could not be loaded when loading game object 'Canvas'. Removing it.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Then I try to click the file Assets/Ink/Demos/Basic Demo/Ink/story.ink and hit Play in the inspector window for the .ink file. Upon hitting Play, the Inspector switches to the Ink Player window. The Ink Player doesn't seem to be doing anything (the UI buttons are all there, but no text is appearing in the main body area) then, you notice about 1000 errors per second are thrown, just these four in a loop:

GUI Error: Invalid GUILayout state in InkPlayerWindow view. Verify that all layout Begin/End calls match
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

NullReferenceException: Object reference not set to an instance of an object
UnityEngine.GUILayoutUtility.DoGetRect (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at <82a3a4e0a0a94de5afddd345f6cf50d1>:0)
UnityEngine.GUILayoutUtility.GetRect (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at <82a3a4e0a0a94de5afddd345f6cf50d1>:0)
UnityEngine.GUILayout.DoTextField (System.String text, System.Int32 maxLength, System.Boolean multiline, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at <82a3a4e0a0a94de5afddd345f6cf50d1>:0)
UnityEngine.GUILayout.TextField (System.String text, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at <82a3a4e0a0a94de5afddd345f6cf50d1>:0)
Ink.UnityIntegration.InkPlayerWindow.DrawSearchBar (System.String& searchString) (at Assets/Ink/Editor/Tools/Player Window/InkPlayerWindow.cs:2636)
Ink.UnityIntegration.InkPlayerWindow.DisplayStoryHeader () (at Assets/Ink/Editor/Tools/Player Window/InkPlayerWindow.cs:1363)
Ink.UnityIntegration.InkPlayerWindow.DrawStoryHistory () (at Assets/Ink/Editor/Tools/Player Window/InkPlayerWindow.cs:1295)
Ink.UnityIntegration.InkPlayerWindow.OnGUI () (at Assets/Ink/Editor/Tools/Player Window/InkPlayerWindow.cs:1129)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition) (at <da771086bc2e4cfc9ad0a72e083a7f98>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect dockAreaRect) (at <da771086bc2e4cfc9ad0a72e083a7f98>:0)
UnityEditor.DockArea.OldOnGUI () (at <da771086bc2e4cfc9ad0a72e083a7f98>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <e66f217a64a747d48b478f0d70978704>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

ArgumentException: Getting control 8's position in a group with only 8 controls when doing repaint
Aborting
UnityEngine.GUILayoutGroup.GetNext () (at <82a3a4e0a0a94de5afddd345f6cf50d1>:0)
UnityEngine.GUILayoutUtility.DoGetRect (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at <82a3a4e0a0a94de5afddd345f6cf50d1>:0)
UnityEngine.GUILayoutUtility.GetRect (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at <82a3a4e0a0a94de5afddd345f6cf50d1>:0)
UnityEngine.GUILayout.DoTextField (System.String text, System.Int32 maxLength, System.Boolean multiline, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at <82a3a4e0a0a94de5afddd345f6cf50d1>:0)
UnityEngine.GUILayout.TextField (System.String text, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at <82a3a4e0a0a94de5afddd345f6cf50d1>:0)
Ink.UnityIntegration.InkPlayerWindow.DrawSearchBar (System.String& searchString) (at Assets/Ink/Editor/Tools/Player Window/InkPlayerWindow.cs:2636)
Ink.UnityIntegration.InkPlayerWindow.DisplayStoryHeader () (at Assets/Ink/Editor/Tools/Player Window/InkPlayerWindow.cs:1363)
Ink.UnityIntegration.InkPlayerWindow.DrawStoryHistory () (at Assets/Ink/Editor/Tools/Player Window/InkPlayerWindow.cs:1295)
Ink.UnityIntegration.InkPlayerWindow.OnGUI () (at Assets/Ink/Editor/Tools/Player Window/InkPlayerWindow.cs:1129)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition) (at <da771086bc2e4cfc9ad0a72e083a7f98>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect dockAreaRect) (at <da771086bc2e4cfc9ad0a72e083a7f98>:0)
UnityEditor.DockArea.OldOnGUI () (at <da771086bc2e4cfc9ad0a72e083a7f98>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <e66f217a64a747d48b478f0d70978704>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <e66f217a64a747d48b478f0d70978704>:0)
UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at <e66f217a64a747d48b478f0d70978704>:0)
UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, System.Exception& immediateException) (at <e66f217a64a747d48b478f0d70978704>:0)
Rethrow as ImmediateModeException
UnityEngine.UIElements.UIR.RenderChain.Render () (at <e66f217a64a747d48b478f0d70978704>:0)
UnityEngine.UIElements.UIRRepaintUpdater.Update () (at <e66f217a64a747d48b478f0d70978704>:0)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <e66f217a64a747d48b478f0d70978704>:0)
UnityEngine.UIElements.Panel.UpdateForRepaint () (at <e66f217a64a747d48b478f0d70978704>:0)
UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at <e66f217a64a747d48b478f0d70978704>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <e66f217a64a747d48b478f0d70978704>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <e66f217a64a747d48b478f0d70978704>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <e66f217a64a747d48b478f0d70978704>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <e66f217a64a747d48b478f0d70978704>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <82a3a4e0a0a94de5afddd345f6cf50d1>:0)

Playing the game works, and I can use the ink-driven dialogue just fine, but the GUI Ink Player window is constantly throwing these errors, the whole time.

Any ideas?

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