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Hi, seeing that DLSS for Blender has just been showcased in Siggraph 2025: https://www.instagram.com/p/DNfxNTZAcqI/?hl=en
Will you consider adding XeSS to Blender as well? XeSS supports a greater range of GPUs.
I understand Blender has quite rigid requirements for external libraries being open-source, but as seen with DLSS, there are ways to incorporate libraries without forcing them to be open-source. Optix was also implemented in Blender in such a way. You can discuss this with Blender developers such as Brecht Van Lommel, or Sergey Sharybin. Thank you for reading this and considering this.
maks7567
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