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v0.4.3
What's Changed
Other Changes
- Check a robot against a concave environment over many postures by @iory in #920
- Set defaultPrim in urdf_to_usd and add skr convert-urdf-to-usd by @iory in #923
- Carry glTF base-colour textures into the USD export by @iory in #924
- Let a mesh's own colours win over the URDF in the USD export by @iory in #925
Full Changelog: v0.4.2...v0.4.3