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64 changes: 64 additions & 0 deletions docs/autonomous_cars/0.mechanics/0.lecture.md
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---
title: "Assembly Tutorial"
---

In this chapter, the steps for putting the kit together are described. The steps will also be explained live for you to follow.

Let's dive into them.

## Step 1. Motors

Begin by securing the motors to the chassis using M3x8mm screws.

<div align="center">
![Motors](./assets/1.png)
</div>

## Step 2. HexSpacers and SteerShafts

Now screw the HexSpacers and SteerShafts to be chassis.


<div align="center">
![HexSpacers](./assets/2.png)
</div>

## Step 3. The bearing and wheels

Use screws to connect the bearing and wheel to the hexshaft.

<div align="center">
![Bearing and wheel](./assets/3.png)
</div>

## Step 4. Linchpin

Place the Linchpin over the SteeringShaft.

<div align="center">
![Linchpin](./assets/4.png)
</div>

## Step 5. Putting the car together

First, use the screws that came with the MG995/MG996 servo to attach the direction arms to both the Linchpin and the servo arm.

Then secure the servo arm into the servo spline using the M3x5 screw provided in the Servo package.

Finally, place the Upper Chassis and use screws to connect it to the Hex Spacers.

<div align="center">
![Car assembly](./assets/5.png)
</div>

Pass the rod into the UpperPlate and screw the rod to fix it in place.

<div align="center">
![Rod](./assets/6.png)
</div>

Screw the camera to the adjustable mount and the adjustable mount to the rod mount.

<div align="center">
![Camera](./assets/7.png)
</div>
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234 changes: 234 additions & 0 deletions docs/autonomous_cars/0.mechanics/index.md
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---
title: Mechanics
---

# Course: Introduction to Autodesk Fusion 360

## 🎯 Objective:
Become familiar with Autodesk Fusion 360 as a platform and learn how to create a 3D model.

---

## 🔍 What is Autodesk Fusion 360?

Autodesk Fusion 360 is an all-in-one, cloud-based 3D modeling platform that combines:
- **CAD (Computer-Aided Design)**
- **CAM (Computer-Aided Manufacturing)**
- **CAE (Computer-Aided Engineering)**

It is widely used in mechanical design, product design, and rapid prototyping.

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<source type="video/webm" src="https://help.autodesk.com/videos/7de08f70-d748-11ee-a984-d93fb1b1d7cd/video.webm"/>
</video>

---

## 🧩 Installation and System Requirements

- Download from: [https://www.autodesk.com/products/fusion-360](https://www.autodesk.com/products/fusion-360)
- Educational licenses are **free** for students and educators: [Link](https://www.autodesk.com/education/edu-software/overview#FSN)
- Minimum requirements:
- Windows 10/11 or macOS
- 4+ GB RAM (8+ GB recommended)
- Graphics card with DirectX 11 support
- Internet connection (for cloud sync)

---

## 🖥️ Interface Overview

When you open Fusion 360, you’ll see:

- **Toolbar**: Contains modeling tools depending on the workspace.
- **Browser**: A tree view of your components and features.
- **Canvas**: The main modeling window.
- **Timeline**: History of all modeling operations.
- **Projects**: Project management panel.

![Fusion Interface Overview](./assets/Fusion_interface.png)

---

## 🧭 3D Navigation Basics

You can navigate the 3D space using:

- **Orbit**: Rotate the view – _Hold Shift + Middle Mouse Button_
- **Pan**: Move the view – _Hold Middle Mouse Button_
- **Zoom**: Scroll the mouse wheel

Also, use the **ViewCube** in the top-right corner to switch views.

![ViewCube Navigation](./assets/ViewCube.png)

---

# ✏️ Creating a 3D Logo for Your Team in Fusion 360

## 🧱 Main Steps
- **Sketching**: The starting point for most 3D modeling tasks. Create a 2D profile on a plane.
- **Extruding**: Turn the 2D sketch into a 3D solid by pulling it in a specific direction.

---

## 🔹 Step 1: Create a New Design File
- Open Fusion 360.
- Go to **File > New Design** or press `Ctrl + N`.
- Save the file (`Ctrl + S`) with a meaningful name like `Sketch_Extrude_Example`.

---

## 🔹 Step 2: Create the Logo Body

### 1. **Create a New Sketch**
1. Click on the **“Create Sketch”** button in the toolbar.
2. Select a **plane** to draw on:
- XY (top view)
- XZ (front view)
- YZ (side view)

![ViewCube Navigation](./assets/CreateSketch.png)

---

### 2. **Drawing the Base Shape (Rectangle)**
Use the sketch tools from the **Sketch menu** to create the base shape:
- From the **Sketch** menu, select the **Rectangle** tool.

![ViewCube Navigation](./assets/schetchtools.png)

- Choose the **Center Rectangle** option.

![ViewCube Navigation](./assets/centerrectangle.png)

- Draw a rectangle with dimensions **50 x 20 mm**.

![ViewCube Navigation](./assets/drawrectangle.png)

### 3. **Adding the Logo Text**
- Select the **Text** tool from the **Create** menu.

![ViewCube Navigation](./assets/TEXT.png)

- Type the desired text and choose your preferred font and style.

![ViewCube Navigation](./assets/formattext.png)

- Position the text inside the rectangle.

![ViewCube Navigation](./assets/logoandrectangle.png)

### 4. **Centering and Applying Constraints**
To keep the logo in place even if the rectangle is resized:
- Use the **Constraints** tool to center the logo inside the rectangle.
- Apply corner constraints to align the logo with the rectangle.

![ViewCube Navigation](./assets/constraints.png)
![ViewCube Navigation](./assets/cornerconstraints.png)

- Final constrained sketch result:

![ViewCube Navigation](./assets/sketchresult.png)

### 5. **Exit Sketch Mode**
Once the sketch is complete, exit sketch mode by clicking **Finish Sketch**.

![ViewCube Navigation](./assets/exitsketching.png)

### 6. **Extrude the Text**
- Select the **Extrude** tool from the **Create** menu.

![ViewCube Navigation](./assets/extrude.png)

- Select the text to extrude.

![ViewCube Navigation](./assets/textextrude.png)

### 7. **Extrude the Base (Rectangle)**
- Extrude the rectangle to create a 3D plate for the text.

![ViewCube Navigation](./assets/plateextrude.png)

### 8. **Final Logo Body**
- This is how the logo body should look.

![ViewCube Navigation](./assets/Logo_extrude.png)

---

## 🔹 Step 5: Create the Pipe Clamp

### 1. **Open Sketch1**
- Double-click **Sketch1** in the Browser.

![ViewCube Navigation](./assets/Sketch1.png)

### 2. **Draw Clamp Rectangle**
- Place a rectangle centered within the logo rectangle.

![ViewCube Navigation](./assets/clamp_rectangle.png)

### 3. **Extrude the Clamp Rectangle**
- Exit sketch mode.
- Use the **Extrude** tool and set the depth to 20 mm.

![ViewCube Navigation](./assets/rectangle_extrude.png)

### 4. **Create Sketch for the Pipe Hole**
- Create a sketch on the top face of the clamp.
- Draw a circle 8 mm from the logo, centered left-to-right.
- Add two parallel lines from the circle to the rectangle edge (to allow pipe insertion and locking).

![ViewCube Navigation](./assets/pipie_hole.png)

### 5. **Extrude the Hole**
- Exit the sketch.
- Use **Extrude**, select the circle and area between the lines.
- Set **Extent Type** to "To Object" and select the opposite face of the clamp.

![ViewCube Navigation](./assets/extude_the_hole.png)

### 6. **Create a Clamp Locker**
- Create a sketch on the right side of the clamp.
- Draw two circles (2 mm and 4 mm diameter), 5 mm from the back, vertically centered.

![ViewCube Navigation](./assets/locker_hole.png)

### 7. **Extrude the Clamp Locker**
- Use **Extrude** to create the 4 mm hole. Set **Extent Type** to "To Object".

![ViewCube Navigation](./assets/4mm_hole.png)

- Use **Extrude** to create the 2 mm hole. Set **Start** to "Object" (the inside face), and **Extent Type** to "To Object".

![ViewCube Navigation](./assets/2mm_hole.png)

### 8. **Use Fillet to Smooth Edges**
- Select the **Fillet** tool from the **Create** menu.
- Choose the edges to smooth and set the radius to 9 mm (or any value).

![ViewCube Navigation](./assets/Smooth_edges.png)

- Repeat for other edges as desired:

![ViewCube Navigation](./assets/Smooth_edges2.png)
![ViewCube Navigation](./assets/Smooth_edges3.png)

### 9. **Create Chamfer for the Locker Screw**
- Select **Chamfer** from the **Create** menu.

![ViewCube Navigation](./assets/chamfer.png)

- Select the hole edge and set the chamfer value to 2 mm.

![ViewCube Navigation](./assets/chamfer_result.png)

---

## 🔹 Final: Logo Body Finished

![ViewCube Navigation](./assets/Logo_body.png)


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