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v0.1.5
Sorted key tables for namebases with prefix lookups, early-stop replay pruning,
pipelined parallel conversion with an ordered reorder buffer, and gigachess 0.1.10.
Added
-
Namebase sorted key table (
KeyTable). Replaced the$O(N)$ tree walk in
Namebase::find_allwith an in-memory flat sorted key table built on first lookup.
For ~1M players, builds in < 300 ms and gives$O(\log N)$ binary search lookup
(under 5 ms warm), completely resilient against damaged binary tree links in the file. -
Prefix lookup on namebases. Added
Entities::find_players_prefix,
find_tournaments_prefix,find_annotators_prefix,find_sources_prefix, and
find_teams_prefixfor fast prefix searches. -
Early-stop walk predicate (
Flow). AddedFlow::{Continue, SkipGame, Stop}
andPositionQuery::early_stop_with, allowing per-game pruning during unindexed
position search (e.g. viagigachess::reach::ReachSignature). -
Parallel conversion walk with ordered reorder buffer. Pipelined chunk decoding
and delivery through a bounded reorder buffer, eliminating wave-barrier synchronization
while preserving strict output order, deduplication, and recycling chunk allocations. -
Dependency bump: Upgraded
gigachessto0.1.10.
Full Changelog: v0.1.4...v0.1.5