-
Notifications
You must be signed in to change notification settings - Fork 349
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Pluginsystem #569
Open
fodinabor
wants to merge
19
commits into
ivansafrin:master
Choose a base branch
from
fodinabor:pluginsystem
base: master
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Open
Pluginsystem #569
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
… IDE (with the right editor), without adding it to the project (Windows).
…in Manager, *Props, *load plugins by the ResourceManager
…Entities' props, *edited EntityProp to suit latest changes, *Entity file version now 3 Conflicts: IDE/Contents/Source/PolycodeEntityEditor.cpp Conflicts: IDE/Contents/Source/PolycodeEntityEditor.cpp
Conflicts: Core/Contents/Source/PolyEntity.cpp Conflicts: Core/Contents/Source/PolySceneEntityInstance.cpp IDE/Contents/Include/EntityEditorPropertyView.h IDE/Contents/Source/PolycodeProps.cpp
…lugin files have to be added to a project and after creating, added to a dir added to ResourceManager, requires restart..) Conflicts: IDE/Build/Windows2013/Polycode.sln Conflicts: IDE/Contents/Source/PolycodeProps.cpp
…ed in entity files.
…tyProp names are now as specific as possible.
…ugin in the editor, other bugfixes and (it at least seems like to) fix an issue with loading the plugins..
…ugin in the editor - but warning: loading plugins seems broken! Conflicts: Core/Contents/Include/PolyEntity.h Core/Contents/Include/PolyPlugin.h Core/Contents/Source/PolyPlugin.cpp IDE/Contents/Source/PolycodeEntityEditor.cpp IDE/Contents/Source/PolycodePluginEditor.cpp IDE/Contents/Source/PolycodeProps.cpp
…nd max values now editable in the PluginEditor), added setter and getter for start and end to UIHSlider. Conflicts: Core/Contents/Source/PolyPlugin.cpp
…IDE includes this as a resource. Added Constructor to CollisionEntity, that only needs an entity with entity props, according to the PhysicsModul.plugin.
…ntity, both take just an Entity loaded from a SceneEntityInstance, according to PhysicsModule.plugin
3 tasks
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Rebased:
Completely rewirtes EntityProps, makes them able to be edited in the IDE.
Adds Plugins.
Also includes #564 -> Fixes #563. Mac menu option still has to be added!
@ivansafrin you might merge now 😄