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Cannonball-SE v1.50

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@J1mbo J1mbo released this 20 Sep 19:44

This release - for Windows and Linux - has:

  • New appliance mode - converts a Pi board into a single-purpose appliance with startup splash screen
  • In-game steering wheel setup
  • In-game selection of audio output
  • Supports ROMs in MAME style ZIP
  • Significantly improved performance on Raspberry Pi 2 and 3 class systems

Bug fixes since 1.4x:

  • Corrected default sprite sizes
  • Fixed a hi-res sprite black line and horizontal offset
  • F7 no longer wrongly enables hi-res sprites while the engine is in low-res mode
  • Fixed a CRT-filter seam across the middle of the screen when using two render threads
  • Restored traffic passing sound effects
  • Fixed a potential black screen after a display-mode change

See CHANGELOG.md for details.
Cannonball-se-1.5.zip

Cannonball-se v1.32 for Windows

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@J1mbo J1mbo released this 22 Mar 19:58

Patch release for 1.3 branch. Fixes:

  1. Missing overtake sound effect
  2. Vsync setting at startup now correctly reflects config file setting
  3. Updates to enable build on Visual Studio 2026

Full Changelog: v1.3...v1.32

CannonBall-SE for Windows v1.41

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@J1mbo J1mbo released this 15 Mar 10:46
086591c

CannonBall-SE for Windows. Requires C++ Redistributable and Outrun RevB ROM images.

Note: 1.32 release is currently recommended due to a traffic display issue in this release that makes mid-distance cars slightly covered by the track.

What's Changed

  • Added RISC-V RVV 1.0 SIMD path; SSE2 fallback for x86 - thanks to @rtissera for this work
  • Restored overtake sound effect, which had been erroneously disabled in a prior build

CannonBall-SE for Windows v1.4

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@J1mbo J1mbo released this 01 Feb 19:41

CannonBall-SE for Windows. Includes a range of new features including:

  • Updated CRT mask, which now adjusts dynamically with warp
  • Revised Ferrari skid generation logic, resolving inconsistency between turning right and left at level change sections
  • High-res sprite rendering (beta). This improves the resolution of distant sprites when in high-res mode.
  • Improved performance on Pi2 class hardware

Plus some bug fixes. Requires C++ Redistributable and Outrun RevB ROM images.

CannonBall-SE for Windows v1.3

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@J1mbo J1mbo released this 16 Oct 07:04

Windows build based on v1.3 (commit ad5530e). Requires C++ Redistributable and Outrun RevB ROM images.