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Releases: jabo-bernardo/Kree-Java

Store Data on Prefs

10 Jun 15:24
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Added a new Component called Prefs made by NikolaTesla13

Full Update: https://kree.gitbook.io/documentation/changelog


Getting Started?

Documentation: here
YouTube Tutorial: here
Discord Help: here

Improved Debugging Tools and Precised Positioning

09 Jun 06:34
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Full Update: https://kree.gitbook.io/documentation/changelog


Getting Started?

Documentation: here
YouTube Tutorial: here
Discord Help: here

User Interface Improvement

17 Apr 12:20
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You can now change the UI background/ foreground of User Interface as Sprites
Full Update: https://kree.gitbook.io/documentation/changelog


Getting Started?

Documentation: here
YouTube Tutorial: here
Discord Help: here

Encapsulated Component Properties [Major Update]

16 Apr 14:41
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A new documentation website is launched with more contents to be added such as guide on creating your Game

Read the full change log here: Changelogs


Getting Started?

Documentation: here
YouTube Tutorial: here
Discord Help: here

⚡ Added Button UI!

15 Apr 07:10
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Change log 1.8

  • Improved User Interface
    • Added Button UI

Getting Started?

We've prepared something for you


Kree Java 2020

Improved BoxCollider & Bug Fixes 🔨

14 Apr 02:01
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Change log 1.7

  • Improved BoxCollider

    • Removed contains()
    • Added collidingWith()
    • Added trigger property
  • Fixed a bug on MeshRenderer where it's not changing color.

  • Fixed a bug on GameObject Rotations


Getting Started?

We've prepared something for you


Kree Java 2020

GameObject Rotation! 🎡

13 Apr 13:10
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Change log 1.6

  • Added new Transform property rotation

  • GameObjects can now rotate

  • New GameObject Component - LookAtObject()

  • Changed method name following the Java naming convention


Getting Started?

We've prepared something for you


Kree Java 2020

🚀 User Interface Beta is out!

13 Apr 04:06
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Change log v1.5


New Features

User Interface


Improvements

Vector2

  • Added a new methods Add()
  • Added a new method Subtract()
  • Added a new method Divide()
  • Added a new method Multiply()

Getting Started?

We've prepared something for you


Join us on Discord: https://discord.gg/XphkBpV

Input System Improvement and Improved Game Components

12 Apr 08:57
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Change log 1.4

Input

  • Added a new method MouseIn(GameObject gameObject) that detects if the mouse is in GameObject's dimension
  • Added a new property leftMouseDown
  • Added a new property middleMouseDown
  • Added a new property rightMouseDown

BoxCollider

  • Added a method Contains(Vector2 vector)

GameObject Components

  • Added ability to disable a component

MeshRenderer

  • Added ability to change mesh color

Getting Started?

We've prepared something for you


Join us on Discord: https://discord.gg/XphkBpV

Added Particle System and Audio

12 Apr 05:04
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Give your game a life by adding particle systems on it!

New Features:

  • Particle System
  • Audio

Change log v1.3

  • Fixed bugs

Getting Started?

We've prepared something for you