Releases: jabo-bernardo/Kree-Java
Store Data on Prefs
Added a new Component called Prefs
made by NikolaTesla13
Full Update: https://kree.gitbook.io/documentation/changelog
Getting Started?
Documentation: here
YouTube Tutorial: here
Discord Help: here
Improved Debugging Tools and Precised Positioning
Full Update: https://kree.gitbook.io/documentation/changelog
Getting Started?
Documentation: here
YouTube Tutorial: here
Discord Help: here
User Interface Improvement
You can now change the UI background/ foreground of User Interface as Sprites
Full Update: https://kree.gitbook.io/documentation/changelog
Getting Started?
Documentation: here
YouTube Tutorial: here
Discord Help: here
Encapsulated Component Properties [Major Update]
A new documentation website is launched with more contents to be added such as guide on creating your Game
Read the full change log here: Changelogs
Getting Started?
Documentation: here
YouTube Tutorial: here
Discord Help: here
⚡ Added Button UI!
Change log 1.8
- Improved User Interface
- Added Button UI
Getting Started?
We've prepared something for you
Kree Java 2020
Improved BoxCollider & Bug Fixes 🔨
Change log 1.7
-
Improved BoxCollider
- Removed contains()
- Added collidingWith()
- Added
trigger
property
-
Fixed a bug on MeshRenderer where it's not changing color.
-
Fixed a bug on GameObject Rotations
Getting Started?
We've prepared something for you
Kree Java 2020
GameObject Rotation! 🎡
Change log 1.6
-
Added new Transform property rotation
-
GameObjects can now rotate
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New GameObject Component - LookAtObject()
-
Changed method name following the Java naming convention
Getting Started?
We've prepared something for you
Kree Java 2020
🚀 User Interface Beta is out!
Change log v1.5
New Features
User Interface
Improvements
Vector2
- Added a new methods Add()
- Added a new method Subtract()
- Added a new method Divide()
- Added a new method Multiply()
Getting Started?
We've prepared something for you
Join us on Discord: https://discord.gg/XphkBpV
Input System Improvement and Improved Game Components
Change log 1.4
Input
- Added a new method MouseIn(GameObject gameObject) that detects if the mouse is in GameObject's dimension
- Added a new property leftMouseDown
- Added a new property middleMouseDown
- Added a new property rightMouseDown
BoxCollider
- Added a method Contains(Vector2 vector)
GameObject Components
- Added ability to disable a component
MeshRenderer
- Added ability to change mesh color
Getting Started?
We've prepared something for you
Join us on Discord: https://discord.gg/XphkBpV
Added Particle System and Audio
Give your game a life by adding particle systems on it!
New Features:
- Particle System
- Audio
Change log v1.3
- Fixed bugs
Getting Started?
We've prepared something for you