Releases: jackoalan/audacity
Audacity GameCube DSPADPCM v2.3.0-dev
Audacity GameCube DSPADPCM v2.1.3-dev
- Slightly audible noise bug fix
- DSP header fix
- STM looping fix
(thanks to @Thealexbarney for these patches)
Audacity GameCube DSPADPCM v2.1.3-dev Fork
- Merged latest upstream
master
- Fixed bug importing short .dsp files
Audacity GameCube DSPADPCM v2.1.1-6
RSF Import/Export
Stereo .rsf files from Metroid Prime may now be imported and exported
ADP Import
ADP files appear on the Metroid Prime demo release and any GameCube game that uses DVD-based audio streaming
RAS Loop Metadata Bug Fixes
RAS files from Donkey Kong Country Returns are now properly parsed and generated for loop metadata
Audacity GameCube DSPADPCM v2.1.1-5
Donkey Kong Country Returns and Tropical Freeze importers/exporters
This release nearly completes Retro's standalone audio formats with the addition of the RAS/STRM format and DKCTF Stereo CSMP resources.
DKCTF's CSMP exporter is HIGHLY experimental. Lots of unknown data fields are being emitted.
Audacity GameCube DSPADPCM v2.1.1-4
Import/Export support for all standalone formats in Metroid Prime 3
FSB 3.1 files and STRM resources as well as CSMP resources may be imported and exported
Audacity GameCube DSPADPCM v2.1.1-3
Export support for RS03 format
Audio targeting Metroid Prime 2 may be generated via the exporter options
Audacity GameCube DSPADPCM v2.1.1-2
Support for block-interleaved RS03 .dsp files (import only)
These are found in Metroid Prime 2
Audacity GameCube DSPADPCM v2.1.1
Fork of development Audacity with Nintendo GameCube DSPADPCM (.dsp) import/export functionality
Stereo pair support
Files have the pattern *L.dsp
/*R.dsp
Loop labels
Create a label track with a label named "LOOP" to define the .dsp loop region