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discord-screenshot
is a resource for FiveM that captures the screen of a player and uploads it to
a discord webhook.
- Make sure your artifacts (windows or linux) are up to date.
- Extract the latest zip file at releases (
discord-screenshot-x-x-x.zip
) in your resources folder. - Add
ensure screenshot-basic
andensure discord-screenshot
in yourserver.cfg
. - Adjust the configuration of the resource in the
settings.json
.
- webhookUrl - The url of your discord's webhook.
- framework - The framework you are using (
vrp
ornone
). - commandName - The command name.
- commandPermission - The permission to use the command.
- hiddenIdentifiers - A list of the identifiers that won't be shown in the embed (e.g.
ip
). - screenshotOptions
- encoding - The file format (
png
,jpg
orwebp
) - quality - The image quality from 0.0 to 1.0.
- encoding - The file format (
Note: If you pass
-1
as target, the screen of all the players will be captured.
Can be used via the server console or by anyone with the ace permission request.screenshot
.
Can be used via the server console or by anyone with the permission request.screenshot
.
Captures the screen of the player and sends it to the configured discord's webhook.
Parameters:
- player: string | number
- webhookMessageData?: WebhookMessageData
- timeoutMs?: number
- callback?: (error?: string) => void
Example:
exports["discord-screenshot"]:requestClientScreenshotUploadToDiscord(
GetPlayers()[1],
{
username = "A cat",
avatar_url = "https://cdn2.thecatapi.com/images/IboDUkK8K.jpg",
content = "Meow!",
embeds = {
{
color = 16771584,
author = {
name = "Wow!",
icon_url = "https://cdn.discordapp.com/embed/avatars/0.png"
},
title = "I can send anything."
}
}
},
30000,
function(error)
if error then
return print("^1ERROR: " .. error)
end
print("Sent screenshot successfully")
end
)
Captures the screen of the player and sends it to the specified discord's webhook.
Parameters:
- player: string | number
- webhookUrl: string
- options?: object
- encoding: 'png' | 'jpg' | 'webp'
- quality: number
- webhookMessageData?: WebhookMessageData
- timeoutMs?: number
- callback?: (error?: string) => void
Example:
exports["discord-screenshot"]:requestCustomClientScreenshotUploadToDiscord(
GetPlayers()[1],
"https://ptb.discord.com/api/webhooks/767824413780607097/WLjd77Y0CUvqXmhLCYzqkiZ-BrTpcGfNiZ7hXcJRgQxrU0YR8sy566MgMHgqRx8IZ9iu",
{
encoding = "png",
quality = 1
},
{
username = "A cat",
avatar_url = "https://cdn2.thecatapi.com/images/IboDUkK8K.jpg",
content = "Meow!",
embeds = {
{
color = 16771584,
author = {
name = "Wow!",
icon_url = "https://cdn.discordapp.com/embed/avatars/0.png"
},
title = "I can send anything."
}
}
},
30000,
function(error)
if error then
return print("^1ERROR: " .. error)
end
print("Sent screenshot successfully")
end
)