Skip to content
Assembly MSX Z80 Code for ROM Games by ThePetsMode using ASMSX assembler
Assembly Batchfile
Branch: master
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
DATA
LIB
RAM
.gitignore
GAME.ASM
GAMEmotor.GEN
GAMEtimer.GEN
LICENSE
README.md
RENAME.BAT
UPDATES.TXT

README.md

TPMSX-Engine

Assembler MSX Z80 Code for ROM Games by ThePetsMode

Notes

  • Use https://github.com/Fubukimaru/asMSX as Assembler.
  • Comments are in mixed language, sometimes in Català, Castellano and English.
  • This code plays a PT3 file and show a Blue screen with some colors at the bottom of the screen. Put some PT3 music file in DATA/MUSIC to compile.

What's new:


2019-07

  • LIB/PT3PLAYER.GEN
  • RAM/PT3PLAYER.RAM

Added PT3_SECOND and PT3_FRAME for music control

  • LIB/SLIDERI.GEN

Fade to Right (tile to tile) HAVE HALTS inside!

  • LIB/SPRT16HFLIP.GEN

Flip Sprite pattern data horizontaly in RAM

  • GAMETIMER.GEN

Adding and control PT3_SECOND and PT3_FRAME for music

  • GAMEMOTOR.GEN

Initialize PT3_PATTERN_POS, PT3_SECOND and PT3_FRAME

  • GAME.ASM

Init VBUFF_UPDATE to 0.

Call to PT3_STOP before game starts ____PAGE3 tags for best debug


2017: First Version

You can’t perform that action at this time.