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AI Comic Factory
πŸ‘©β€πŸŽ¨
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docker
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Create your own AI comic with a single prompt
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inference-api

AI Comic Factory

Last release: AI Comic Factory 1.2

The AI Comic Factory will soon have an official website: aicomicfactory.app

For more information about my other projects please check linktr.ee/FLNGR.

Running the project at home

First, I would like to highlight that everything is open-source (see here, here, here, here).

However the project isn't a monolithic Space that can be duplicated and ran immediately: it requires various components to run for the frontend, backend, LLM, SDXL etc.

If you try to duplicate the project, open the .env you will see it requires some variables.

Provider config:

  • LLM_ENGINE: can be one of INFERENCE_API, INFERENCE_ENDPOINT, OPENAI, GROQ, ANTHROPIC
  • RENDERING_ENGINE: can be one of: "INFERENCE_API", "INFERENCE_ENDPOINT", "REPLICATE", "VIDEOCHAIN", "OPENAI" for now, unless you code your custom solution

Auth config:

  • AUTH_HF_API_TOKEN: if you decide to use Hugging Face for the LLM engine (inference api model or a custom inference endpoint)
  • AUTH_OPENAI_API_KEY: to use OpenAI for the LLM engine
  • AUTH_GROQ_API_KEY: to use Groq for the LLM engine
  • AUTH_ANTHROPIC_API_KEY: to use Anthropic (Claude) for the LLM engine
  • AUTH_VIDEOCHAIN_API_TOKEN: secret token to access the VideoChain API server
  • AUTH_REPLICATE_API_TOKEN: in case you want to use Replicate.com

Rendering config:

  • RENDERING_HF_INFERENCE_ENDPOINT_URL: necessary if you decide to use a custom inference endpoint
  • RENDERING_REPLICATE_API_MODEL_VERSION: url to the VideoChain API server
  • RENDERING_HF_INFERENCE_ENDPOINT_URL: optional, default to nothing
  • RENDERING_HF_INFERENCE_API_BASE_MODEL: optional, defaults to "stabilityai/stable-diffusion-xl-base-1.0"
  • RENDERING_HF_INFERENCE_API_REFINER_MODEL: optional, defaults to "stabilityai/stable-diffusion-xl-refiner-1.0"
  • RENDERING_REPLICATE_API_MODEL: optional, defaults to "stabilityai/sdxl"
  • RENDERING_REPLICATE_API_MODEL_VERSION: optional, in case you want to change the version

Language model config (depending on the LLM engine you decide to use):

  • LLM_HF_INFERENCE_ENDPOINT_URL: ""
  • LLM_HF_INFERENCE_API_MODEL: "HuggingFaceH4/zephyr-7b-beta"
  • LLM_OPENAI_API_BASE_URL: "https://api.openai.com/v1"
  • LLM_OPENAI_API_MODEL: "gpt-4-turbo"
  • LLM_GROQ_API_MODEL: "mixtral-8x7b-32768"
  • LLM_ANTHROPIC_API_MODEL: "claude-3-opus-20240229"

In addition, there are some community sharing variables that you can just ignore. Those variables are not required to run the AI Comic Factory on your own website or computer (they are meant to create a connection with the Hugging Face community, and thus only make sense for official Hugging Face apps):

  • NEXT_PUBLIC_ENABLE_COMMUNITY_SHARING: you don't need this
  • COMMUNITY_API_URL: you don't need this
  • COMMUNITY_API_TOKEN: you don't need this
  • COMMUNITY_API_ID: you don't need this

Please read the .env default config file for more informations. To customise a variable locally, you should create a .env.local (do not commit this file as it will contain your secrets).

-> If you intend to run it with local, cloud-hosted and/or proprietary models you are going to need to code πŸ‘¨β€πŸ’».

The LLM API (Large Language Model)

Currently the AI Comic Factory uses zephyr-7b-beta through an Inference Endpoint.

You have multiple options:

Option 1: Use an Inference API model

This is a new option added recently, where you can use one of the models from the Hugging Face Hub. By default we suggest to use zephyr-7b-beta as it will provide better results than the 7b model.

To activate it, create a .env.local configuration file:

LLM_ENGINE="INFERENCE_API"

HF_API_TOKEN="Your Hugging Face token"

# "HuggingFaceH4/zephyr-7b-beta" is used by default, but you can change this
# note: You should use a model able to generate JSON responses,
# so it is storngly suggested to use at least the 34b model
HF_INFERENCE_API_MODEL="HuggingFaceH4/zephyr-7b-beta"

Option 2: Use an Inference Endpoint URL

If you would like to run the AI Comic Factory on a private LLM running on the Hugging Face Inference Endpoint service, create a .env.local configuration file:

LLM_ENGINE="INFERENCE_ENDPOINT"

HF_API_TOKEN="Your Hugging Face token"

HF_INFERENCE_ENDPOINT_URL="path to your inference endpoint url"

To run this kind of LLM locally, you can use TGI (Please read this post for more information about the licensing).

Option 3: Use an OpenAI API Key

This is a new option added recently, where you can use OpenAI API with an OpenAI API Key.

To activate it, create a .env.local configuration file:

LLM_ENGINE="OPENAI"

# default openai api base url is: https://api.openai.com/v1
LLM_OPENAI_API_BASE_URL="A custom OpenAI API Base URL if you have some special privileges"

LLM_OPENAI_API_MODEL="gpt-4-turbo"

AUTH_OPENAI_API_KEY="Yourown OpenAI API Key"

Option 4: (new, experimental) use Groq

LLM_ENGINE="GROQ"

LLM_GROQ_API_MODEL="mixtral-8x7b-32768"

AUTH_GROQ_API_KEY="Your own GROQ API Key"

Option 5: (new, experimental) use Anthropic (Claude)

LLM_ENGINE="ANTHROPIC"

LLM_ANTHROPIC_API_MODEL="claude-3-opus-20240229"

AUTH_ANTHROPIC_API_KEY="Your own ANTHROPIC API Key"

Option 6: Fork and modify the code to use a different LLM system

Another option could be to disable the LLM completely and replace it with another LLM protocol and/or provider (eg. Claude, Replicate), or a human-generated story instead (by returning mock or static data).

Notes

It is possible that I modify the AI Comic Factory to make it easier in the future (eg. add support for Claude or Replicate)

The Rendering API

This API is used to generate the panel images. This is an API I created for my various projects at Hugging Face.

I haven't written documentation for it yet, but basically it is "just a wrapper β„’" around other existing APIs:

  • The hysts/SD-XL Space by @hysts
  • And other APIs for making videos, adding audio etc.. but you won't need them for the AI Comic Factory

Option 1: Deploy VideoChain yourself

You will have to clone the source-code

Unfortunately, I haven't had the time to write the documentation for VideoChain yet. (When I do I will update this document to point to the VideoChain's README)

Option 2: Use Replicate

To use Replicate, create a .env.local configuration file:

RENDERING_ENGINE="REPLICATE"

RENDERING_REPLICATE_API_MODEL="stabilityai/sdxl"

RENDERING_REPLICATE_API_MODEL_VERSION="da77bc59ee60423279fd632efb4795ab731d9e3ca9705ef3341091fb989b7eaf"

AUTH_REPLICATE_API_TOKEN="Your Replicate token"

Option 3: Use another SDXL API

If you fork the project you will be able to modify the code to use the Stable Diffusion technology of your choice (local, open-source, proprietary, your custom HF Space etc).

It would even be something else, such as Dall-E.

About

Generate comic panels using a LLM + SDXL. Powered by Hugging Face πŸ€—

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