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#IN PROGRESS#

##TODO##

  • Drag bodies around during creation stage
  • Scale / Resize bodies? Should I use handlebars? A slider?
  • Move world around on drag
  • Set world parameters - air friction, gravity, size, bounds?
  • Set world bounds
  • Polygon implementation? Draw your own, or just specify number of sides?
  • Implement constraint behaviors
  • Collision callbacks??
  • Fix camera issue when refreshing scene
  • Set limits on some controls - i.e. only add force if body is colliding with another body (i.e. on the floor);
  • Camera to maintain it's position on refresh?
  • "Look Inside" feature - (show vectors, forces, eqns of motion?)
  • Debug view - show vectors (accel, pos, vel, forces, torque)
  • Implement sensors for collision events
  • Let collisions remove contraints as well as destroy bodies
  • User settable styles
  • Handlebars for object resizing
  • CTRL-Z for undo
  • ESC to deselect objects
  • Drag To Highlight multiple bodies
  • Batch Edit
  • Limit values of certain properties to prevent exploding simulations
  • Transition to a new world, add some delay so it's not instantaneous

LEFT OFF

  • 3/30: Need to finish implementing text edit
  • Ideally, combine Behavior Panel, Style Panel, and Edit Text Panel all into one. Shoudl be simple. Just make a container that shows somethign based on whatever is toggled in the redux store

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