feat!: Update animation during the CoreStage::Update
stage
#14
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It looks like it's not possible to detect component removal during the
CoreState::Last
stage. Probably because that's when the state are reset.So updating the animation during the post update makes harder for users to detect when an animation has ended. And it didn't make a lot of sense in the first place anyway.
This PR changes the animation update to run during the
CoreStage::Update
stage. So that it is easy to detect the end of an animation during theCoreStage::PostUpdate
.It includes and an example written by @johnteske that I simplified a bit.