feat!: The SpriteSheetAnimation is now an asset #4
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This is a breaking change!
The
SpriteSheetAnimation
is now an asset. Which means, one has to insert aHandle<SpriteSheetAnimation>
created viaAssets::<SpriteSheetAnimation>::add
instead of using theSpriteSheetAnimation
directly as a component. See the examples for more details.Handle
is a unique identifier of the animation.change_animation
for an examble)It also opens the door for storing animations ar
ron
(or equivalent) and load them using the asset server, bringing hot-reload support out-of-the-box. (But that's not part of this PR)Resolve #2
Remaining tasks
SpriteSheetAnimation
is used as a component.