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2005 Puzzle Game entry into The Game Creators Coding Competition

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RoboMen

Written by Jess Telford. July 2005. All Media is copyright the respective owners. Written for The Game Creators 2005 Puzzle Competition.

Aim

You have to get all the little RoboMen to the target. May sound easy, but you have to solve a few puzzles first, using only what you're given.

You are in charge of two robots who must escape the levels on offer. Each robot will walk and walk until they hit an obstacle (wall, fence, rock, etc) upon which they turn. The red robot turns left every time, the blue robot turns right. You drop markers onto the area to guide them (arrows to force them to turn, etc) and need to get them home!

Info

All Yellow RoboMen Will turn clock-wise when they walk into an obstacle. All Red RoboMen will turn Anti-Clock-wise when they walk into an obstacle.

The Red arrows do as they suggest, and the circular ones rotate either Clockwise or Anti-clockwise ( shown by the arrows on it ). The U-Turn symbol will reverse the direction of any RoboMan when he walks on it.

Instructions

Click + Drag available directional peices onto the game-field. To re-claim a peice already placed, simply click it, and it will be put back into your inventory.

When you're ready to try the level, Hit "GO!" on the Right.

If at any time you want to reset the level, hit "Reset" on the Left.

Using the Editor

This is a bit of a confusing one :)

For starters, if you hold Control, the grid will go away.

Next, if you press the grave key "`" ( the one next to your number 1 key ), you will be able to save what you have made. If you Hold shift while pressing the grave key, you are able to open a pre-saved level.

Now, how do you place peices? Well, you see that flashing cursor in the bottom section? Next to "Current Tile". Well, type in a number ( any number ) Then press Enter ( not on the KeyPad ).

You will see a tile appear underneath the cursor for you to place on the game-board.

To place this peice, simply click.

Here is a list of the numbers; 1 = home square 2 = Rotate CW 3 = Rotate CCW 4 = Reverse Direction 5 = up arrow 6 = down arrow 7 = right arrow 8 = left arrow

10 = Avatar Type 1 - CW ( Yellow ) 11 = Avatar Type 2 - CCW ( Red )

20 = normal terrain 21 = wall - horizontal 22 = wall - verticle 23 = wall - top-right corner 24 = wall - top-left corner 25 = wall - bottom-right corner 26 = wall - bottom-left corner 27 = rock 28 = water 29 = water - bottom 30 = water - top 31 = water - right 32 = water - left 33 = water - top-right corner 34 = water - top-left corner 35 = water - bottom-right corner 36 = water - bottom-left corner 37 = water - top-right inner corner 38 = water - top-left inner corner 39 = water - bottom-right inner corner 40 = water - bottom-left inner corner

There is a special condidion when placing an Avatar - Once he is placed, he needs a starting direction. You cannot do anything else until you specify this. So, click to place the Avatar, then use the directional keys to give him a Direction. You wont see him change direction, but you will when the level is loaded into the game.

To change the values for the available Actions ( Up, Down, etc ), hit Tab until the cursor comes to the one you want to change. Simply change the value, and move on. The same goes for setting the number of lives.

Finally

Have FUN!

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2005 Puzzle Game entry into The Game Creators Coding Competition

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