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13 contributions in the last year

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Contribution activity First pull request First issue First repository Joined GitHub

June 2017

Created an issue in Microsoft/DirectXShaderCompiler that received 2 comments

DXC does not emit CheckAccessFullyMapped for Tiled Resources

Take for example the following shader: RWBuffer<float4> g_buffer; RWBuffer<uint> g_result; [numthreads(1, 1, 1)] void cs_main() { uint res; float4 …

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