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Port Editor sprites #16
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What are the random scribbles at sprite 11 and 26 in editor-assets? Also the mouse cursor should be hidden since the sprite is used. I noticed that the editor will not find your editor_assets if you've replaced them manually unless you run cargo clean, is that just how cargo works or what? I thought I lost my art but no it was still there when viewing it in gimp.
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Just scribbles from ages ago when I was first implementing sprite rendering I think :D
True! I think I'd disabled that because something about it didn't work in web, I'll give your branch a try.
Hmmm interesting, this might be an artifact of the crate I'm using,
I think at the time I wasn't sure of which pattern I liked more. On one hand, having 2 sprites per icon is a bit of duplication, but on the other it means that rendering editor icons is just rendering a sprite, instead of having to do non-obvious palette swapping (as you experienced). What's your opinion? |
idk how it's intended to work, but if git clean is required it'd be useful to mention it to avoid confusion.
Well I was expecting them to be separate because that's usually how it is. But I wouldn't be surprised if pico-8 used pal swapping themselves so it makes sense. The palette used should probably be the default "unselected" one, so you'd have to quickly draw over them as I made them the selected palette. It's fine to do this after merging my pr because the spritesheet still needs to be cleaned up. |
Description
We're missing a bunch of sprites used in the editor (Pico8 screenshot for reference), including:
In Runty8 these sprites are currently implemented as a regular sprite sheet, which you can edit by running
cargo run
, and save to disk withCtrl + S
.The text was updated successfully, but these errors were encountered: