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Releases: jkswoods/astral-reach
Release list
Astral Reach 0.2.4 — Hytale 0.7
Astral Reach 0.2.4 — Hytale 0.7
Hytale support: >=0.7.3 <0.8.0. Channel: Release.
Early development
Early development — some features may be incomplete or may not work as expected. This experimental build uses the Release channel so it is visible in the CurseForge client. Keep a world and player-data backup when upgrading.
- Redesigned native destination selection, construction, flight-control and oxygen interfaces, with clearer resources, equipment, charge levels and protected return fuel.
- Simple clickable planets and route rows. The asteroid belt sits closer to the Sun; landing information has a clearer inset. Press Esc to hide Destinations and use
/astral-mapto reopen it while in orbit. - Large red ABORT LAUNCH cancels an active departure. A representative paid cancellation restored the full reserved fuel and retained it after normal save/reload.
- Original home-world nickel and oil shale, native fueled processing, finite propellant, full-size Odyssey/Kestrel rockets, joined launch-platform construction and the paid Lune route.
Hytale support: >=0.7.3 <0.8.0. Built against pinned 0.7.3 APIs; representative native gameplay checks used 0.7.4. Requires Java 25. The range does not certify every future patch.
Current limits: passenger movement, camera and landing presentation may be rough. Full raw-resource survival progression, listening quality and real multiplayer verification remain open. Lune is the playable destination; later landing routes are locked. Interiors and aerodynamic freeflight are not included. Read the player guide and development status.
With Hytale stopped, install this release’s JAR in UserData/Mods, remove older Astral Reach JARs and enable AstralReach in the world’s Mods settings. No separate resource ZIP is needed.
Full Changelog: hytale0.7-v0.2.3...hytale0.7-v0.2.4
Astral Reach 0.2.3 — Hytale 0.7
Astral Reach 0.2.3 — Hytale 0.7
Hytale support: >=0.7.3 <0.8.0. Channel: Alpha.
Includes the mod logo in the world creation and world settings mod list.
Experimental Alpha
Corrected Alpha packaging: includes the full MIT license and generated-audio terms notice inside the JAR. Gameplay source and assets are unchanged from the first Alpha.
Hytale 0.7 runtime: home-world nickel/oil shale, fueled native processing, finite propellant, full-size Odyssey/Kestrel rockets, joined launch-platform construction and the Lune route.
Compiled against pinned Hytale 0.7.3 APIs; representative local gameplay checks used 0.7.4. The declared range does not certify every future 0.7 patch. Requires Java 25.
Known limits: passenger movement, camera comfort and landing presentation remain under repair. Full survival acquisition, human visual/listening acceptance and actual multiplayer verification remain open. Later destinations, interiors and aerodynamic freeflight are not included. Use a separate backed-up test world, retain the matching world/player backup, and read the development status.
With the game/server stopped, install this release's JAR in UserData/Mods, remove older Astral Reach JARs, and enable AstralReach in the world's Mods settings. No separate resource ZIP is needed.
Full Changelog: hytale0.7-v0.2.2...hytale0.7-v0.2.3
Astral Reach 0.2.2 — Hytale 0.7
Astral Reach 0.2.2 — Hytale 0.7
Hytale support: >=0.7.3 <0.8.0. Channel: Alpha.
Experimental Alpha
Corrected Alpha packaging: includes the full MIT license and generated-audio terms notice inside the JAR. Gameplay source and assets are unchanged from the first Alpha.
Hytale 0.7 runtime: home-world nickel/oil shale, fueled native processing, finite propellant, full-size Odyssey/Kestrel rockets, joined launch-platform construction and the Lune route.
Compiled against pinned Hytale 0.7.3 APIs; representative local gameplay checks used 0.7.4. The declared range does not certify every future 0.7 patch. Requires Java 25.
Known limits: passenger movement, camera comfort and landing presentation remain under repair. Full survival acquisition, human visual/listening acceptance and actual multiplayer verification remain open. Later destinations, interiors and aerodynamic freeflight are not included. Use a separate backed-up test world, retain the matching world/player backup, and read the development status.
With the game/server stopped, install this release's JAR in UserData/Mods, remove older Astral Reach JARs, and enable AstralReach in the world's Mods settings. No separate resource ZIP is needed.
Full Changelog: hytale0.7-v0.2.1...hytale0.7-v0.2.2
Astral Reach 0.2.1 — Hytale 0.7
Superseded by 0.2.2 Alpha. The corrected patch includes the full license notice inside the JAR; gameplay code and assets are unchanged.
Astral Reach 0.2.1 — Hytale 0.7
Hytale support: >=0.7.3 <0.8.0. Channel: Alpha.
Experimental Alpha
First public runtime build on the Hytale 0.7 support line: home-world nickel/oil shale, fueled native processing, finite propellant, full-size Odyssey/Kestrel rockets, joined launch-platform construction and the Lune route.
Compiled against pinned Hytale 0.7.3 APIs; representative local gameplay checks used 0.7.4. The declared range does not certify every future 0.7 patch. Requires Java 25.
Known limits: passenger movement, camera comfort and landing presentation remain under repair. Full survival acquisition, human visual/listening acceptance and actual multiplayer verification remain open. Later destinations, interiors and aerodynamic freeflight are not included. Use a separate backed-up test world, retain the matching world/player backup, and read the development status.
With the game/server stopped, install this release's JAR in UserData/Mods, remove older Astral Reach JARs, and enable AstralReach in the world's Mods settings. No separate resource ZIP is needed.
First release on this Hytale support line.