Skip to content

Releases: jkswoods/foundry-floor

Foundry Floor 0.3.1 — Hytale 0.7

Choose a tag to compare

@github-actions github-actions released this 01 Nov 01:11

Foundry Floor 0.3.1 — Hytale 0.7

Hytale support: >=0.7.3 <0.8.0. Channel: Release.

Packaging fix: the download is now 9.8 MiB, down from 65.8 MiB (about 85% smaller).

  • Exclude 432 superseded road-paint texture exports from the installable JAR. Editable authoring inputs remain in source.
  • Keep all current road atlases, brush previews, icons, models, sounds, recipes and saved block/state IDs unchanged.
  • Add packaging checks that reject a runtime reference to an excluded texture, preventing missing textures if the asset definitions change later.

This is a packaging-only patch. The retained runtime files are byte-identical to the previous release except the manifest version. Normal save/reload checks preserve the existing factory/road scene.

Declared Hytale compatibility: >=0.7.3 <0.8.0, Java 25. SDK pin: 0.7.3; native development checks covered 0.7.4 and 0.7.5. Not every patch or mod combination has been tested.

Save and close your world/server, back up complete world/player data with the matching JAR, remove the previous Foundry Floor JAR and install the single new JAR. It includes its resources. Restore the complete matching backup to downgrade.

Player guide · Factory and road layouts

Existing limits remain: beacons have no true rotating shield shadow; ducts, cartons and ruin furnishings are decorative; elevators remain deferred. Wider survival use, repair-kit playthrough, new-content human listening and real second-client checks remain open.

Foundry Floor 0.3.0 — Hytale 0.7

Choose a tag to compare

@github-actions github-actions released this 01 Nov 00:56

Foundry Floor 0.3.0 — Hytale 0.7

Hytale support: >=0.7.3 <0.8.0. Channel: Release.

Factory yards, road markings and abandoned factories arrive in this full Release-channel update.

  • Add three carton sizes with right-click pallet loading, connected hanging cables, more walls/floors, three-block factory fencing and eight wall/post safety signs.
  • Add a rising entrance barrier and red, amber and green rotary beacons. Controls are shared by default; dismantling remains owner/admin protected.
  • Add tarmac and a durable paint brush with 45 markings in six palette tabs. Right click opens the palette; R rotates the complete preview; left click paints. Changed tiles cost one durability, while unchanged/refused actions are free.
  • Add three abandoned-factory architecture families in newly generated default-overworld terrain, with weathered materials, furnishings, signs and structural salvage. Removed salvage stays removed; already saved ruins are preserved.
  • Improve personnel-door motion, material variety, connected channels/columns, road tiling, carton previews and beacon lighting. Correct the Foundry Workbench inventory orientation.
  • Keep new factory generation clear of configured spawn points. Previously saved buildings are not removed.

Declared Hytale compatibility: >=0.7.3 <0.8.0, Java 25. SDK pin: 0.7.3. Native development checks covered 0.7.4 and 0.7.5; not every patch or mod combination has been tested.

Install the single JAR, which includes its resources, in the configured mods folder. Save and close the world/server first, remove the older Foundry Floor JAR and enable FoundryFloor for the world. Keep matching complete world/player/JAR backups; restore that complete backup to downgrade.

Start by crafting the Foundry Workbench at a stock Workbench with 8 Iron Ingots + 4 Copper Ingots. Player guide · Factory and road-layout ideas

Known limits: beacons use a moving coloured point light, without a true rotating shield shadow. Ducts, cartons and ruin furnishings are decorative, without storage or processing. Ruins have no loot inventories or active machinery. Elevators remain deferred and old placed elevator parts are inert. Wider survival use, the repair-kit playthrough, new-content human listening and real second-client checks remain open; the Release channel is not a claim that these checks passed.

FoundryFloor 0.2.2 — Hytale 0.7

Pre-release

Choose a tag to compare

@github-actions github-actions released this 25 Oct 23:38

FoundryFloor 0.2.2 — Hytale 0.7

Hytale support: >=0.7.3 <0.8.0. Channel: Alpha.

First release on this Hytale support line.

Foundry Floor 0.2.0 — public alpha

Pre-release

Choose a tag to compare

@jkswoods jkswoods released this 22 Oct 00:07

Foundry Floor public alpha for Hytale 0.7.3 / Java 25.

Build a factory around your machines with a dedicated Foundry Workbench and 27 factory recipes: connected grates, catwalks, stairs, safety edges, vents and pallets; steel walls, roofs, transparent windows, pendant lights, doors, gates and roller shutters.

Read the player guide for installation, recipes, placement, controls and troubleshooting.

Install

Download FoundryFloor-0.2.0-dev.jar, save and close the world/server, then install it in UserData/Mods or the server mods directory. Keep one Foundry JAR installed. Back up world and player files with the matching builds before updating.

The candidate ZIP bundles the JAR, offline guide, build identity and checksums. The authoring kit contains original editable models and rigs; the documentation and authoring ZIPs are not installable game mods.

Alpha status

Player QA covered crafting, building, mechanisms, normal save/reload, sounds and multiplayer. The source build passes 25 core checks and 3,149 checks against the pinned native API. This remains a prerelease; compatibility with arbitrary mod combinations, other Hytale versions and large servers is not guaranteed.

Elevators, guide extensions and call panels are deferred to a future release. Old placed elevator parts load as inert hidden compatibility assets and remain owner-dismantleable; passenger movement and shaft reservations are removed. FFR1–FFR4 ownership data remains readable. Restore matching backups when downgrading.

The guide currently uses original model renders; current native gameplay screenshots are pending. No redistribution license has been selected.

Source: 9054ac1d07e3b98416b6eadcec609617a25e430b. Runtime code and assets are unchanged from v0.2.0-dev.1; only the manifest description changed to identify the public alpha. See SHA256SUMS.txt for download verification.

Foundry Floor 0.2.0-dev.1 — factory building preview

Choose a tag to compare

@jkswoods jkswoods released this 21 Oct 23:36

Factory-building development preview for Hytale 0.7.3 / Java 25.

  • Added connected grates, stair flights, safety edges, vents and pallet layouts.
  • Added steel factory walls, corrugated roofs, framed windows, panes and high-bay pendant lights.
  • Repaired doors, transparent glazing, stair landings, placement previews, duct rotations and texture layering.
  • Deferred the elevator, guide extensions and call panels to a future release. Their recipes, catalogue entries, controls and passenger movement are removed. Older placed parts remain inert and owner-dismantleable; the former travel space is released for building.
  • Includes a Foundry Workbench, 27 factory recipes, original models/audio and an updated player guide.

Install FoundryFloor-0.2.0-dev.jar with the world/server closed. Keep one Foundry JAR installed; this replaces the older 0.1.0 development JAR even if its installed filename differs. Back up world and player data with matching builds. FFR1–FFR4 ownership data remains readable; do not downgrade a newer save by swapping the JAR alone.

The candidate ZIP includes the JAR, guide, source commit and checksums. The authoring kit contains the 28 current designs and their connection variants; it is not a game mod.

This is a development prerelease. Remaining in-game mechanism checks, native listening, current native guide screenshots and multiplayer acceptance are pending. Automated native checks cover crafting registration, compatibility migration, released shaft space, preserved deck height, normal reload and retired-cab dismantling. It is not a production or survival-support release.