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- Sound comes back after the narrator on the iPad (2026-10-26): in
the web build on an iPad, the loops, music and sound effects could go
silent for good once the narrator first spoke. iOS stops the sound
for the system's voice; Coupler now starts it again a moment after
each line ends (iOS takes a moment to let go), and a touch anywhere
starts it too (it listened for the start of a touch, which iOS
doesn't count, and Coupler's own keyboard on the iPad sends no keys). - The colors badge follows ANSI 256 and ANSI TRUE (2026-10-26):
the game writes its answer on the prompt's line (<20Hp> ANSI 256 colour enabled.), and Coupler read it only at the start of a line,
so gear → Pictures… and the pictures stayed at 16 colors. Both builds. - Reminders when you're hungry, thirsty, fatigued or stinky
(2026-10-26): Coupler says "You're hungry and thirsty." as soon as a
need begins, and again every 5 minutes while any lasts, never in a
fight. The game says hunger and thirst only now and then, and never
says fatigue or smell unasked. Spoken by the narrator, or written as
Coupler's own line. Both builds, the phone and the tablet. - A Stats table (2026-10-26): gear → Tables… → Stats holds
everything the game's STAT can tell of each character (hit points
and their most, the six abilities and their bases, the saving throws,
armor, attack and damage in words, experience, quest points, trains,
practices, alignment, and more), read by Coupler quietly when you
come in, when your level changes and every quarter of an hour,
without showing in the output.#check statssays the main ones and
reads them again. Both builds. - The Mixer says a level once it's set (2026-10-26): let go of a
slider (or stop pressing the arrows) and 2 seconds later "Sound
effects at 40 percent." is said and shown, not every step of a drag. - #help lists Coupler's commands (2026-10-26): every command with
its words and what it does, a line each, in the output; only the
names are said.#help checksays one command. - Disconnections (2026-10-26): when the connection ends and you
didn't leave, Coupler says the likely cause (the game shut down, logged
you out for being idle, this device was asleep, the network dropped,
or the game closed it without a word) and offers what it saw in the
last moments: how it ended, when the game was last heard from, the
lines sent lately (never a password), the GMCP lately and the game's
last lines, to copy into a report. Every ending is kept in gear →
Tables… → Disconnections, each row's Show… opening its findings. A
QUIT or Hang Up offers nothing. Both builds.
Unsigned: Windows' SmartScreen warns until the installers are code-signed.