This project is designed for beginners who are interested in Unity 3D development using the AR Foundation framework. It provides a comprehensive guide to help you get started with creating augmented reality applications, covering the essential concepts and tools needed to build immersive AR experiences.
π Basic Chapters:
- C# For Unity
- Unity: Base Objects and Components
- Unity: MonoBehavior
- Unity: Script and Component Properties
- State Machines
- Input System
- Using VS Code as Code Editor
π AR Foundation Framework:
- AR Foundation Framework: Introduction
- AR Controls using XR Interaction Toolkit
- AR Plane Manager: Introduction and Examples
- AR Image Tracking: Introduction and Examples
- AR Animated Character: Example of character control using touching (tap)
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This project is licensed under the MIT License - see the LICENSE file for details.