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Maintenance fixes since 2.0.0: the docs audit, docs drift lines (including the Astro 7.4 line), Mesa checksum automation, and a doc comment on the undo comparison. Commit authorship on this range is corrected. No gameplay change.
Automated release built from commit 5ae662c47e327621e4441c5a0957b66ad26a7118.
Downloads
| Platform | File | Notes |
|---|---|---|
| Linux x86_64 | super-mango-linux-x86_64.zip |
Extract zip and run ./super-mango |
| macOS arm64 | super-mango-macos-arm64.zip |
Extract zip and run ./super-mango |
| Windows x86_64 | super-mango-windows-x86_64.zip |
Extract zip; required toolchain DLLs are included |
| WebAssembly | super-mango-wasm.zip |
Serve with any HTTP server |
Native builder archives include the game and editor, playable assets/, campaign/lab levels/, project and third-party notices, and a short README. Run from the extracted folder. raylib is linked statically; native OS graphics/audio support is required, and Linux dialogs need zenity. Windows bundles required non-system runtime DLLs and their package notices. Reserve assets are excluded; WebAssembly uses the verified .data payloads.
Verify your download
SHA256SUMS lists every archive; each archive also has a GitHub build provenance attestation:
sha256sum --check --ignore-missing SHA256SUMS # macOS: shasum -a 256 --check --ignore-missing SHA256SUMS
gh attestation verify super-mango-linux-x86_64.zip --repo jonathanperis/super-mango-editormacOS binaries are ad-hoc signed, not notarized, so Gatekeeper blocks the first launch (right-click Open no longer bypasses this on macOS 15+). First verify the archive with SHA256SUMS or gh attestation verify as above, then either launch the binary once and click Open Anyway in System Settings › Privacy & Security, or run xattr -dr com.apple.quarantine super-mango-macos-arm64 on the extracted folder.