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Citadel Beta v0.99.93 - Latest + MacOS Support
More testing is needed with the latest changes that add MacOS support but wanted to get this out for anyone with a Mac to try it finally. Fixes a huge number of things and also has more performance improvements. Improves initial configuration such that it should default to relatively potato settings so older computers should be able to at least start it. Can edit the Config.ini if a setting is changed that makes it stop working at least.
Full Changelog: v0.99.92...v0.99.93
Citadel Beta v0.99.92 - RC3
Bugfixes a large number of things, fixes a lot of visual artifacts and issues with shadows turned on or automap active.
Significant RAM improvements though shadows on is known to have a minor memory leak over time. Shadows off achieves project goal of less than 2GB RAM and with most levels around 1.5GB might even leave enough for some potato systems.
Reduced disk usage from over 1GB down to ~400MB by not including duplicate music override files. You can supply custom music .mp3 or .wav files in Citadel_Data/StreamingAssets/music, the music/looped/ folder is for when Dynamic Music is turned off.
Also of note is that original audio sources have been found so some audio sounds have been increased to higher fidelity. I had to do some speed modulating and other tweaks to get them as close to the same pitch, tempo, etc. of the original, but they are sounding nicer.
Changelog: v0.99.91...v0.99.92
Citadel Beta v0.99.91 - RC 2
Candidate for release.
Planning on testing the critical path by speed running multiple times over the next couple weeks (and testing that autosplitter thing).
Changelog: v0.99.9...v0.99.91
Citadel Beta v0.99.9 - RC
Significant bugfix release fixing notably enemies not responding after loading, view weapon ghostly unlit appearance, TargetID system invisible, and many other fixes.
Marking as Release Candidate for a v1.00.00 since I think I fixed all known issues, and this is a surefire way for new ones to appear.
Changelog: v0.99.8...v0.99.9
Citadel Beta v0.99.8
Culling bugs fixed, numerous save bugs fixed, massive sprawling bugfixes for every system.
Known Issues:
Enemies dissappear sometimes randomly, changing levels makes them return
Some floor tiles have invisible extra thickness in level 2
Death to menu video doesn't play sometimes
Changelog: v0.99.7...v0.99.8
NOTE: Mac build not included for now due to severe issue with StreamingAssets behavior (who knew? heh, should get a test Mac someday).
Citadel Performance Test v0.99.7 [ - Known Regressions! - ]
This is merely a performance spotcheck release to gauge the effectiveness of overhauling some systems rather significantly, breaking much else in the process. Still picking up the pieces. This one is likely the least functional in terms of save capability and visual issues are also known to occur in a few places where areas dissappear depending on the direction you enter them from.
Citadel Beta v0.99.5
Large number of bugfixes primarily with saves, add missing plot elements,, fix AI forgetting player immediately and fix over 55 other bugfixes. Other notable things: cutscenes use MAC videos, death scene plays on death to menu, fixed lots of saving issues, log files are now put automatically into Citadel_Data/StreamingAssets alongside the config and save files, save files use a lot more text information allowing easier debugging and save-hack mods.
Changelog: v0.99.4...v0.99.5
Citadel Beta v0.99.4
Notably fixes the save game system to not crash partway through a load. Saving still has a few glitches with gibbed robots' gibs and other oddities I'm still working on but seems working for the important things.
Please send me your sav#.txt files for issues found either on discord or to my email josiahjackcitadel@gmail.com. They are located in the Citadel_Data/StreamingAssets folder. sav7.txt is for quicksaves and the others correspond to each slot.
Fixed automap saving and some automap glitches, fixed sprinting and jumping on some floors not working, a few other bugfixes for mission states.
As Citadel is still being polished and undergoing bugfixes and testing, expect some things to not work or to behave strangely for the next several patch releases. There are still a number of things I'd like to improve beyond bugfixes so may or may not improve behavior and visuals here and there as time permits.
Commit Changelog: v0.99.3...v0.99.4
Citadel Beta v0.99.3
Another bugfix release. This fixes a number of issues with player movement introduced in the last release, a null error with the biomonitor graph, and many other issues and glitches with the HUD.
Changelog: v0.99.2...v0.99.3
Citadel Beta v0.99.2
Over 100 bugfixes since previous release. Notable fixes include improved hardware behavior, physics improvements, and biomonitor graph refactor.
Changelog: v0.99.1...v0.99.2