This video game (inspired by the arcade hit Breakout! is written in Java and utilizes JOGL in order to implements various design decisions such as shadows, scene graphs, collision detection, and particle physics.
The game gives the user control of a paddle which is used to bounce a ball towards a collection of bricks with the goal of destroying all of them to beat the level.
- Regular Bricks
- Bonus Bricks ** Drop power-ups ** Rubber Bricks ** Increase the speed (and strength) of the ball
- Metal bricks ** Can only be broken with repeated hits or fast moving balls
Power-ups can both help and hinder the user. Good luck!
Shrink/Grow paddle ** Harder/Easier to hit
Speed up/slow down ball ** Increase/Decreasre strength
Brighter/Dimmer lighting ** Make it easier or harder to see
Grow/Shrink ball ** Increases/Descreases strength
Lower/Raise Bricks ** Faster/Slower ball return time
Split ball into multiple ** Just remember to keep at least one alive!
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Clone the repository
git clone firstname.lastname@example.org:jrquick17/java-brick-breaker.git
javac src/*.java -d target/
java -cp target/ Main
To contribute, submit any pull request and I will have look.
If you find any issues feel free to open a request in the Issues tab. If I have the time I will try to solve any issues but cannot make any guarantees. Feel free to contribute yourself.
- Run using Java 8
- Add pre requisite dependencies