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Zones.js talk #1
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The advent of new types of content and interactions brought by WebGL and WebSockets is creating a need for a new browsing experience that a allows us not just to travel between hypertext documents by clicking but also between online games and virtual worlds using an avatar. However, in order to enable these kinds of massively-multiplayer immersive experiences on the Web, we need to account for a scalable and elastic architecture that can hold increasing amounts of players without being limited to the capacity of a single physical server. That can be achieved by dividing the game world into zones that are assigned to individual servers, and seamlessly managing border crossings and visibility beyond borders. This talk is about using a Node.js zone-based architecture as a scalability approach for video games and virtual worlds on the Web, and will show a Voxel.js based interactive demo with the audience with multiplayer support and multiple bot connections to test the architecture. A similar talk was given at JSConf Colombia (http://t.co/w5Ditm7lIf), and it will be extended to run with Voxel.js and introduce more interactive demos. |
Can I vote here to this talk?. I saw the talk at JSConf Colombia and its great!, anyway +1 to this |
You can vote but ultimately it's up the curators of the different events. That said, proposals with lots of love will likely get more attention than ones that don't :) |
@jorgezaccaro Would you be interested in doing this talk at RejectJS on March 8th? We'd love to have you there. Sorry for the late notice on this one. |
@techwraith Hi Daniel, sure I would love to, just let me know if you have any questions or suggestions about the presentation. I'm not sure if I'm going to use Voxel.js though, but I will definitely use a web-based video game environment as part of the narrative. |
Awesome to hear. I'll be checking in with all the speakers to make sure On Fri, Feb 7, 2014 at 1:11 PM, Jorge Zaccaro notifications@github.comwrote:
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@jorgezaccaro you should submit your talk proposal here
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