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Releases: jugo-ai/flappy-byte

flappy-byte_v1.0.1

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@jugo-ai jugo-ai released this 30 Nov 15:18

🎮 Flappy-Byte v1.0.1 — Scoring System Patch

This patch release updates Flappy-Byte to v1.0.1, building on the stable foundation of v1.0.0. The key addition is a fully implemented scoring system that tracks and displays the player's score in real-time during gameplay. Scores are rendered using custom font sprites, incrementing with each successfully navigated pipe set, and resetting on game over. This enhances replayability and provides clear feedback on player performance.

The scoring mechanics are handled by a new draw_score() function in bytes.c, which converts the score to digits and draws them on-screen using object slots 52-56. The score is positioned at coordinates (5, 147) for optimal visibility, with each digit spaced 10 pixels apart (8-pixel width + 2-pixel gap) to ensure readability on GBA hardware.

As with v1.0.0, this release includes the complete playable ROM, all source files, graphics, and build scripts. The game remains built in C using devkitPro/devkitARM and the TONC library, featuring smooth jump physics, randomized pipe spawning, and pixel-art sprites. This v1.0.1 patch is backward-compatible and recommended for all players seeking an improved gaming experience!

flappy-byte_v1.0.0

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@jugo-ai jugo-ai released this 29 Nov 16:43

🎮 Flappy-Byte v1.0.0 — First-Ever Release

This release contains the final and stable version of Flappy-Byte, my Game Boy Advance homebrew project for CMSC 131 Special Topics. The game was built in C using devkitPro/devkitARM and the TONC library, and includes a complete playable ROM along with all source files, graphics, and build scripts. This version features working gameplay mechanics, smooth jump physics, pipe spawning, scoring, and pixel-art sprites optimized for true GBA hardware.

The release also includes the full project structure and a Makefile, allowing anyone to compile, study, or modify the game easily. This v1.0.0 build represents the official playable version of Flappy-Byte and is intended for anyone who wants to try the game, explore the code, or use it as a reference for future GBA development.