This game was created on the InnoGames GameJam #14 for the Playdate Console.
andeken_playtrough.webm
- Collision for the world.
- Properly formated text + no missing glyphs.
- No "glitch frames".
- More enemies.
- Dithered lightcone.
- Slightly more organized code...
- ...
See the release section for a pre-compiled build. If you want to get your hands dirty you need:
- CMake 3.14+
- Playdate SDK 2.02+
- Visual Studio 2022+ with C/C++ Toolchain.
- gcc-arm-none-eabi toolchain (if you want to build for the Playdate)
- Edit
MakeProject.bat
to point to your local Playdate SDK instatlation. - Run
MakeProject.bat
. - Open
buildDevelopment/InnoJam2023_Oct.sln
. - In the Solution Explorer Window, set InnoJam2023_Oct as the startup project.
- Run the build.
- Edit
MakeProjectPlaydate_Release.bat
to point to your local Playdate SDK instatlation. - Run
MakeProjectPlaydate_Release.bat
from the Visual Studio Commandline Prompt. - Open the Playdate Simulator, Device/Upload Game to Device...