A game about limited sight
- Alice's laptop died during the last week so she borrowed a friend's laptop, which is why you might see commits from "Zak Dasaro"
- Javascript
- ThreeJS
- WebGL
April 29 - May 5
- Basic scene and rendering pipeline set up
- floor/background
- obstacles (must determine what they are)
- spikes?
- traps?
- rocks?
May 6 - May 9
- Light tracking
- Possible particle detection for fog
- this will need to be only in the players vicinity otherwise the rendering time may take too long
- Monster tracking
- primitive tracking (monster does not have to avoid obstacles)
May 10 - May 13
- Collision detection
- Fix other errors
May 14 Dean's Date. Project Due date.
- Partial particle detection with fog (this can be an addon??)
- Monster tracking (does the player physically interact with the monster)
- Light/camera should track player
- Mostly primitives (cubes, triangles)
- some spikes