- Add simple racked storage solutions, accessible after smithing research (all structures need a bit of metal as frame). They are declined in various size and can be constructed from stone, wood or rock.
- They can store any items in the game but are not preventing decaying (meaning that your stored items still need to be under a roof to stop decaying; putting a storage rack outside will not suffice) Default storage settings are set to : "Normal priority", "all except corpses & chunks" and "No rotten allowed"
- Those ones are "minifiable" : you can move them around without deconstructing them.
- Also add refrigerated storage solutions, accessible after air conditioning research. They are declined in the same sizes and can be constructed from stone, wood or rock + a fixed amount of steel and one component.
- They can store any items in the game and are refrigerated so they preserve foods, meals, medicine and corpses from rotting. They need to be powered for that. Note : even unpowered (or switched off) items stored in it will still not decay because it's a door-closed storage.
- Those ones are not movable but they're so sturdy that they can be use as roof supports (if you have really big storage needs :-p). It may be wise to review roof-collapsing rules on the wiki
- Also add a simple neon lamp just because it was with the pack in which I salvaged the storage graphics and it goes well with the rest graphic-wise
Rimfrigde mod is mandatory and should be set to be launched BEFORE this mod in modlist
- All graphical assets (and the idea about using roof holding structures) are from Saularian in [A11 Terra Firma Mod Pack]
- A big thank you to the team, half of the mod used to use their modified classes
- A big thank you to Vendan for making the Rimfridge mod ! - (without this I couldn't have made the refrigerated part since A15 version)