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server-v3.0

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@devilExE3 devilExE3 released this 27 Sep 20:13
· 10 commits to master since this release

KMP Changelog for this release:

  • Added a tick based system
  • Implemented interpolation on the client using KMP_Engine (taken from prevously failed kmp)
  • Added CrouchFixes (patches DC and other crouch related exploits). Togglable from the server
  • Fixed player model X axis rotation
  • Fixed spec camera moving in pause menu
  • Added NetworkManager.MOTD as a replacement for changing Config.MOTD
  • Fixed default gamemodes for some null references.
  • Default gamemodes will now use motd entry from config to set server name (previously was hardcoded to KarlsonMP)
  • Cleaned up server code and made default namespace ServerKMP
  • Movement code is now entirely handled by the server. Check out default gamemodes on how to integrate it.
  • Added gamerules (currently only for CrouchFixes and NametagDistance)
  • Added ConVars so you can change cl_interp (how far back to render the frame) and cl_extrapolate (max ticks to extrapolate before warning)
  • Replaced .gmf extension with .dll since changing that was pretty useless to begin with.
  • Changed server TPS to match Unity's FixedUpdate rate