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server-v3.0
KMP Changelog for this release:
- Added a tick based system
- Implemented interpolation on the client using KMP_Engine (taken from prevously failed kmp)
- Added CrouchFixes (patches DC and other crouch related exploits). Togglable from the server
- Fixed player model X axis rotation
- Fixed spec camera moving in pause menu
- Added
NetworkManager.MOTDas a replacement for changingConfig.MOTD - Fixed default gamemodes for some null references.
- Default gamemodes will now use
motdentry from config to set server name (previously was hardcoded to KarlsonMP) - Cleaned up server code and made default namespace
ServerKMP - Movement code is now entirely handled by the server. Check out default gamemodes on how to integrate it.
- Added gamerules (currently only for CrouchFixes and NametagDistance)
- Added ConVars so you can change
cl_interp(how far back to render the frame) andcl_extrapolate(max ticks to extrapolate before warning) - Replaced
.gmfextension with.dllsince changing that was pretty useless to begin with. - Changed server TPS to match Unity's FixedUpdate rate