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Wireframe.md

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Wireframe

Formerly Nyanowire.

Designed and tested for Unity 5.6.3p1 & VRChat.

These are not made in ShaderForge; however, it uses code from other ShaderForge-made textures.

Download here

Example

(Higher Res)

Material Panel

(Higher Res)

  • Main Texture - (Shaded Only) - The texture to draw under the wireframe.
  • Base Color - A matte color to draw under the wireframe.
  • Wireframe Texture - The texture to draw on the wireframe. This is a rainbow by default.
  • Wireframe Texture Speed - How fast the wireframe texture will scroll. 0 is an acceptable speed, and 0.1 is a small color change effect.
  • Wire Thickness - 0-800, controls the size of the wireframe.
  • Wire Intensity - 0-20, controls brightness, emissivity, and opacity.
  • Max Tri Size - I'm honestly unsure what this does at this time.

TODO

  • Cutout
  • Unlit
  • More Examples

Hat Tips

This shader set is a mix of many other shaders, and made possible by these friends.