Formerly Nyanowire.
Designed and tested for Unity 5.6.3p1 & VRChat.
These are not made in ShaderForge; however, it uses code from other ShaderForge-made textures.
Example
(Higher Res)
Material Panel
(Higher Res)
- Main Texture - (Shaded Only) - The texture to draw under the wireframe.
- Base Color - A matte color to draw under the wireframe.
- Wireframe Texture - The texture to draw on the wireframe. This is a rainbow by default.
- Wireframe Texture Speed - How fast the wireframe texture will scroll. 0 is an acceptable speed, and 0.1 is a small color change effect.
- Wire Thickness - 0-800, controls the size of the wireframe.
- Wire Intensity - 0-20, controls brightness, emissivity, and opacity.
- Max Tri Size - I'm honestly unsure what this does at this time.
- Cutout
- Unlit
- More Examples
This shader set is a mix of many other shaders, and made possible by these friends.
- CubedParadox - Shadow Casting, Reference
- SynLogic - Scrolling Textures, Distance
- Chaser324 - Wireframe
- NoeNoe - Reference