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2019 Compatibility #1

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Aoost opened this issue Aug 2, 2019 · 3 comments
Closed

2019 Compatibility #1

Aoost opened this issue Aug 2, 2019 · 3 comments
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@Aoost
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Aoost commented Aug 2, 2019

Hi Keijiro, I was wondering what approach you would take to building Reaction Diffusion Displacement in Unity 2019 would be given the shadergraph implementation, your project sadly doesn't work in Unity 2019.1 or 2019.2 and I haven't found much in the way of resources describing the new Render Texture workflow in the HD and LW Renderpipelines?

@keijiro keijiro self-assigned this Aug 2, 2019
@keijiro
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keijiro commented Aug 2, 2019

  • The compatibility problem is in the post processing stack. This project gets to work on Unity 2019.2 by removing Asset/PostProcessing.
  • You can use the custom render texture on HD/LW RP in the same way as before. You can use it without any change.
  • Unfortunately Shader Graph doesn't support custom render textures. So, there is nothing new here. Please keep using the old shaders.

@keijiro
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keijiro commented Aug 2, 2019

I'm closing this issue. Please feel free to reopen for further problems.

@keijiro keijiro closed this as completed Aug 2, 2019
@Aoost
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Aoost commented Aug 2, 2019 via email

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